OpenMW [Open-Source] 0.17.0
Hi all,
it's been a while since we updated our progress on this forum, but things have been moving at an amazingly rapid pace, and we are proud to announce that OpenMW version 0.17.0 has been released! (by now we actually are halfway to version 0.18.0 :D!)
http://wiki.openmw.org/images/thumb/...00px-017-6.jpg
This even looks nicer than the original Morrowind!
You can find the download link on our official website.
We all like pictures, especially when they are moving. Our video on the latest release.
Changelog 0.17.0:
Fixes for physics shapes and dark textures
Fix for character normals
Fix for laggy input on OS X
Added support for objects crossing cell borders
Re-implemented dropping items
Implemented a Main Menu
Implemented Camera Modes and proper Player control
Added support for object rotation and scaling
Fix for NIF material sharing
Implemented potion usage
Implemented skill gain backend
Implemented Drain/Fortigy dynamic Stats/Attributes magic effects
Fix for various crashes and errors
Fixes for memory leaks
Various improvements for console scripts
Various code cleanup and improvements
We are an open-source project and thus are in constant need of new coders/developers, we have all kinds of coding levels so if you are familiar with one of the listed languages you could be part of this project!
-C++
-Qt
-Ogre3d
-Bullet physics library
-Netimmerse/Gamebryo engine (especially Morrowind)
Not a coder? You still can contribute in various ways:
-Bug hunting
-Reverse engineering gameplay formulas
-Forum maintainers
-...
For more information about this project you can visit our OpenMW Wiki, official website or forums.
We hope you are as excited about this project as we are and hope to hear from you on our forums.
Feel free to spread word about this project, fans is what keeps us going after all :) .
-The OpenMW team
Re: OpenMW [Open-Source] 0.17.0
And we're here again, for the release of version 0.18.0!
This version introduces a myriad of new features, including Level-Up, Key re-binding, Spell buying, eating ingredients, using Keys to open things, and much more. Read on for the full changelog, and check out our release commentary video.
http://www.youtube.com/v/LdEThh8efGs
Known Issues:
The launcher can crash on OS X versions < 10.8, this will be fixed in version 0.19.0
“Shaking screen effect” can occur on cell change
Changelog:
Implemented Level-Up dialog
Implemented Hide Marker, fixes big black blocks
Implemented Hotkey dialog
Implemented Keyboard and Mouse bindings, input system rewritten
Implemented Spell Buying Window
Added support for handling resources across multiple data directories
Implemented Object Movement/Creation script instructions
Initial AI framework implemented
Implemented eating Ingredients
Implemented Door markers on the local map
Implemented using Keys to open doors/containers
Implemented Loading screens
Implemented Inventory avatar image and race selection head preview (note that only default Dunmer male displays at the moment)
Fixed the size of Preferences menu buttons
Fixed Hand-to-hand always being 100
Fixes for NPC and character animation
Fix for sound coordinates
Fix for exception when drinking self-made potions
Fix for clothes showing up in 1st person
Fix for weird character on door tooltips
Collision fixes
Fix for “onOfferButtonClicked” crash
Interested to help in this project? Be sure to check out the original post for more information.
Re: OpenMW [Open-Source] 0.17.0