Compiling game-editor... or deb package available?
Hi, I've recently found out about http://game-editor.com/. A game authoring software that's been recently opensourced (:P yay!) and I want to try it.
Apparently they have only demos for download, so I'm trying to compile it. Their compiling instructions look confusing :confused: so before I start on this quest to get it working I wanted to know if someone out there has done it before to get some instructions or if there's a deb package already compiled.
Thanks for the help.
Re: Compiling game-editor... or deb package available?
Also, the demo didn't work, it needs libstd++5 and that package only exists for jaunty :(
Re: Compiling game-editor... or deb package available?
The compiling instructions seem to have been written with downloading every additional library as a source tarball yourself in mind. And why in the name of jesus christ do you have to get LLVM anyway. And why RakNet? An impossible networking library with an even more retarded license.
Besides these lines,
Quote:
6 Configure the LibStatic project to:
7 Multi-threaded (/MT or /MTd)
everything seems pretty obvious to me. So what you do is...
Code:
mkdir llvm
cd llvm
svn co http://llvm.org/svn/llvm-project/llvm/trunk .
cd tools
svn co http://llvm.org/svn/llvm-project/cfe/trunk clang
cd ..
./configure
make && sudo make install
cd tools/clang
make && sudo make install
So, what you first do is get llvm from SVN (check if you have installed the package 'subversion'), get the clang tool, too, configure the build process (if any error occurs when building it, post it), compile both and install both.
Afterwards you should check whether you have 'unzip' from universe installed and
Code:
cd ../../../
wget http://www.jenkinssoftware.com/raknet/downloads/RakNet-3.703.zip
unzip RakNet-3.703.zip
cd RakNet-3.703
./bootstrap
./configure
make && sudo make install
I'm not really sure about the actual process above, as I'm not running Linux at the moment so I can't confirm it, and RakNet's confusing.
Also
Quote:
sudo apt-get install libwxbase2.8-dev libwxgtk2.8-dev
should do install the wxWidgets development files, assuming that they want 2.8.
Then go to the game-editor directory and type 'make'... that should do it.
As I said, I'm not running Linux right now so I can't confirm that everything works as planned.
Cheers :)
Re: Compiling game-editor... or deb package available?
Wow thanks, will do it right now and post if I succeeded :D
Re: Compiling game-editor... or deb package available?
I'd be interested to see a package of Game-Editor as well. I'm in the process of compiling llvm and it's inflating huuuge (~2GB). Taking a good long time (but what do I know about whether or not that's a long time to compile, I usually rely on .deb).
Re: Compiling game-editor... or deb package available?
I'll see if this can be added to PlayDeb.
Re: Compiling game-editor... or deb package available?
I wouldn't put too much faith into a rpg/game maker anyway, those apps are mostly very limiting and often feature obscure program design decisions to make things "easier".
What the hell do I know though.
Quote:
Wow thanks, will do it right now and post if I succeeded
I'm wet with anticipation :)
Re: Compiling game-editor... or deb package available?
Quote:
Originally Posted by
Sindwiller
The compiling instructions seem to have been written with downloading every additional library as a source tarball yourself in mind. And why in the name of jesus christ do you have to get LLVM anyway. And why RakNet? An impossible networking library with an even more retarded license.
Besides these lines,
everything seems pretty obvious to me. So what you do is...
Code:
mkdir llvm
cd llvm
svn co http://llvm.org/svn/llvm-project/llvm/trunk .
cd tools
svn co http://llvm.org/svn/llvm-project/cfe/trunk clang
cd ..
./configure
make && sudo make install
cd tools/clang
make && sudo make install
So, what you first do is get llvm from SVN (check if you have installed the package 'subversion'), get the clang tool, too, configure the build process (if any error occurs when building it, post it), compile both and install both.
Afterwards you should check whether you have 'unzip' from universe installed and
Code:
cd ../../../
wget http://www.jenkinssoftware.com/raknet/downloads/RakNet-3.703.zip
unzip RakNet-3.703.zip
cd RakNet-3.703
./bootstrap
./configure
make && sudo make install
I'm not really sure about the actual process above, as I'm not running Linux at the moment so I can't confirm it, and RakNet's confusing.
Also
should do install the wxWidgets development files, assuming that they want 2.8.
Then go to the game-editor directory and type 'make'... that should do it.
As I said, I'm not running Linux right now so I can't confirm that everything works as planned.
Cheers :)
In your 2nd code box the "wget" command line, were you put "http://www.jenkinssoftware.com/raknet/downloads/RakNet-3.703.zip", change it to http://www.jenkinssoftware.com/rakne...kNet-3.732.zip
Re: Compiling game-editor... or deb package available?
version numbers change after 3 years :}