Re: HOWTO: Hear multiple sounds using Both ESD & ALSA
Thank's Gandalf,
after this modifications i can hear music with the BeepMediaPlayer and can start a video with gxine without a delayed audio :) . But i have still the problem with the RealPlayer. If i see a video with the RealPlayer all other sounds are down. The BeepPlayer shows the problem report "Can't open audio, please check the plugin...". Dukeinlondon's tip had no result. Any other tip's?
Regards
Michael
Re: HOWTO: Hear multiple sounds using Both ESD & ALSA
you're the man!! thanks
\\:D/ \\:D/ a lot ...
Re: HOWTO: Hear multiple sounds using Both ESD & ALSA
Works great for me too. Only weird thing I noticed that when you hit test in the default-source section of gstreamer-properties I get this message "Failed to construct test pipeline for 'ALSA - Advanced Linux Sound Architecture'" I think this is a specific issue with the test function, because everything else is working beautifully. Thanks Gandalf.
Re: HOWTO: Hear multiple sounds using Both ESD & ALSA
when i did this im unable to hear the system sounds and xmms vlc sounds, just skype sounds.
What did i do wrong?
Re: HOWTO: Hear multiple sounds using Both ESD & ALSA
Quote:
Originally Posted by manadskort
when i did this im unable to hear the system sounds and xmms vlc sounds, just skype sounds.
What did i do wrong?
I'm having the same issue right now, apparently there's a 'thing' where two different applications can't be writing to the same sound server. You'd think that would be possible... I mean even DirectX can do that.
Re: HOWTO: Hear multiple sounds using Both ESD & ALSA
While this method DOES work, I noticed that my avis and mpgs all play choppy. Having multiple sounds play is great, but not at the cost of video framerates.
Excellent tut, but not for me.
Re: HOWTO: Hear multiple sounds using Both ESD & ALSA
Quote:
Originally Posted by joekr
While this method DOES work, I noticed that my avis and mpgs all play choppy. Having multiple sounds play is great, but not at the cost of video framerates.
Excellent tut, but not for me.
Is this consistent for people?
What are the advantages of doing this, i thought they used Alsa by default anyway? When programs use dev/dsp does it no longer lock out everything else from using the sound device (like flash)?
I really just hope we can get polypaudio in the next version, seems a lot better.
Re: HOWTO: Hear multiple sounds using Both ESD & ALSA
Well I just gave in and tried it. Everything works pretty good but some things I still have issues with, namely stuff that uses /dev/dsp (vmware) will hog all the sound. Anyway to point stuff to use ESD instead or something?
Re: HOWTO: Hear multiple sounds using Both ESD & ALSA
After following this guide my SDL games ran horribly slow :-| so I just had to revert the process ](*,)
Re: HOWTO: Hear multiple sounds using Both ESD & ALSA
it's weird for some it doesn't work :o it works with every program/game for me :o