http://www.pilas-engine.com.ar/videos
Press Play on the Videos.
If you need an IDE: http://ninja-ide.org/
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http://www.pilas-engine.com.ar/videos
Press Play on the Videos.
If you need an IDE: http://ninja-ide.org/
That is really interesting Ill get my twin brother to try that out and see what he thinks I'm doing some tests right now . But looks like great piece of kit. thanks.
IMO this applies to your posting too.Quote:
Originally Posted by sakuramboo
OpenGL provides all the functionality you need to code stuff like Q3A, Doom3, Quake4 and so on.Quote:
Originally Posted by sakuramboo
Determine what you consider "basic functions" ?!?
Partially true...Quote:
Originally Posted by sakuramboo
The name of the Display framework of Windows is GDI. I wonder why someone should NOT code using OpenGLs API ? At least unless you use a prebuild engine which abstracts the 3D stuff in own functions. OpenGL is one (if not THE) solution for portable code. Unless you use vendor-specific shader / custom function stuff, your code will be very portable to other platforms. Shurely OpenGL is solely for rendering but beside changing the render context you use, a well written OpenGL game should be easy to port from Windows to Linux (in example). Its the developer who needs to be smart enough to write OpenGL stuff which doesn't rely on special functions of NVida / ATI.
I would be curious how SDL could handle differences in OpenGL implementation for ATI versus NVidia chips ? :confused:
Using SDL only helps for being independent of things like handling mouse code, network stuff and so on. Basically a DirectX equivalent for other platforms. For 3D you still need to use something like OpenGL. Esp. since the 3D drivers on Linux only provide it as supported interface.
Hi there,
are there any plans of writing english documentation. From my limited spanish language I would guess that the pilar engine is a gaming frontend to quickly implement python based games, right ?
I guess there would be a lot of interest also in the English speaking community.
Regards,
Holger
Yes they have plans of writing it, its a young proyect, but powerful.
"Pilas" it means "Battery's" (from the Python, with Batterys included).
Yes its a Engine for Games, like others,
it can do more complex things than the videos actually show.
Post on their Forums, they will reply you, on english too.
If you need help drop me a line. :)
The Pilas Engine official forum:
http://www.losersjuegos.com.ar/foro/...9f2a488b27ca23
Before you get too involved in SDL, I encourage you to check out SFML. It is written in C++, and it's great for 2D games. It's easier to use than SDL, and it's great for 2D audio and networking as well.
Also, it uses the zlib/libpng license, which is compatible with GPL, but much freer, so you can do whatever you want with the code, even commercial/proprietary.
Yes indeed. I guess using a gaming framework together with the opportunities of Python is a nice idea.
Thanks for your offer but currently I am not in urgent need for such a framework. It is more the idea the english documentation would attract more people. Unfortunately my spanish is non-existant. So I can hardly help in translating anything.