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View Full Version : [ubuntu] Black Screen of DEATH!!! HELP!!!



jake1017
October 20th, 2008, 11:56 AM
I have Ubuntu 8.04 with a Nvidia GEForce 6600GT AGP x8 graphics card. I am using nvidia-glx-new (found in synaptic) as my driver.

My problem seems to occur when I use 3D graphics. I installed Extreme TuxRacer and as soon as I start racing my monitor goes dead and starts looking for a signal. I know this is not a glitch in the game and not a hardware failure. I looked in the System Log and found three entries that relate to my graphics card and happened simultaneously.

Oct 20 21:07:35 (Computer Name) kernel: [ 47.611765] agpgart: Found an AGP 3.0 compliant device at 0000:00:00.0.
Oct 20 21:07:35 (Computer Name) kernel: [ 47.611783] agpgart: Putting AGP V3 device at 0000:00:00.0 into 8x mode
Oct 20 21:07:35 (Computer Name) kernel: [ 47.611819] agpgart: Putting AGP V3 device at 0000:01:00.0 into 8x mode

Should I use different drivers?
Any other ideas welcome.

Thanks for any help in advance.

*Note: This event does not occur when running the game at low screen resolution (800*600).

Pro-reason
October 20th, 2008, 12:21 PM
*Note: This event does not occur when running the game at low screen resolution (800*600).

Is the high resolution definitely the right resolution for your monitor?

jake1017
October 20th, 2008, 12:37 PM
Yes. It is a 19in Samsung SyncMaster940B. I do not believe the monitor is at fault.

jake1017
October 20th, 2008, 10:16 PM
Bump

Pro-reason
October 21st, 2008, 01:01 AM
Yes. It is a 19in Samsung SyncMaster940B. I do not believe the monitor is at fault.

Hmm, that doesn't really answer the question. Is the resolution that is being used (e.g. 1440900) equal to the maximum resolution of your monitor?

jake1017
October 21st, 2008, 06:48 AM
Sorry.
Yes, I am using the maximum recommend resolution which is 1280 x 1024.

patrickballeux
October 21st, 2008, 06:54 AM
Hi,

I don't know if it will help, but I had the same problem as you when I upgraded to Ubuntu 8.04. All opengl games were giving me problems as you described.

I was able to fix that by deleting the folder where the configuration was saved and starting the game with a new configuration. I don't know why it worked, but it did.

If I remember well, Xmoto, Tremulous, Torcs to name a few were fixed this way.

You could just rename the folder if you don't want to loose the content.

For example: XMoto = ~/.xmoto (The folders are hidden)

Good luck!

jake1017
October 21st, 2008, 07:14 AM
Didn't work:(
I am going to try the latests drivers from Nvidia. I will post back if it works.

jake1017
October 21st, 2008, 07:39 AM
I uninstalled my current drivers and restarted. Ubuntu said I need to run in low graphics. I stop gnome install the drivers and restarted. But Ubuntu said that I need to run in low graphics because it can't find my card.

The Nvidia drivers should at least work!

*EDIT: I can't even go back to the drivers I had. I have to work in low graphics mode.

jake1017
October 21st, 2008, 09:48 AM
I have got the nvidia driver working. But it doesn't solve the problem. Am I the only person with this problem?

dave.com
October 21st, 2008, 10:22 AM
Have you done these:


#sudo nvidia-xconfig
#sudo apt-get install nvidia-settings
#sudo nvidia-settings
#sudo apt-get install gnome-desktop-environment (may not need)

Somebody else originally posted these commands. I just don't know who, where or when. I wrote them down, if they fix your problem I suggest writing them down for future reference.

Pro-reason
October 21st, 2008, 11:58 AM
It's probably best to quote those without the hash (#) in front of them. If the person unwittingly includes it in the command, the command will be ineffective.

jake1017
October 22nd, 2008, 06:54 AM
The codes don't work. The way I am currently working the drivers is:
1. Login in low graphics mode.
2. Shift-Ctrl-Alt-F1 stop gnome and then "rmmod nvidia" and then start gnome.

I found a forum suggesting my PSU is to blame. Which it might be because it is not very powerful. But why didn't this problem occur when I had XP as my main OS?

patrickballeux
October 22nd, 2008, 06:59 AM
The codes don't work. The way I am currently working the drivers is:
1. Login in low graphics mode.
2. Shift-Ctrl-Alt-F1 stop gnome and then "rmmod nvidia" and then start gnome.

I found a forum suggesting my PSU is to blame. Which it might be because it is not very powerful. But why didn't this problem occur when I had XP as my main OS?

Jake,

Have you tried resetting the configuration of the games to default by renaming/deleting the config folder of the game (xmoto= /home/user/.xmoto)?

As I told you, some 3d games seems to keep a resolution/refresh rate that is not compatible with a new monitor/graphic card/I don't know what happened...

Starting with a new config for each game will help.

Also, start your game from the command line. If there are any errors, it will show up with the error messages from the game itself. This could give you a good hint about what is happening?

patrickballeux
October 22nd, 2008, 07:01 AM
Ah yeah, have you tried:


glxgear

and


glxinfo

This will tell you a lot about your card...

Pro-reason
October 22nd, 2008, 08:23 AM
The codes don't work.

In what sense?

jake1017
October 22nd, 2008, 12:23 PM
In what sense?
Every time I turn on my computer I get the error message telling me that it can't find my card and if I want to run in low graphics mode. I have to use rmmod nvidia and restart the X server.
By the by when I click the power off button in Ubuntu the restart and turn off options aren't there.

The config files of the game is not my problem. Something is wrong with the drivers in my opinion. The glxinfo command gave a lot of info but there is no way I can make sense of it.


name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: NVIDIA Corporation
server glx version string: 1.4
server glx extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
GLX_EXT_texture_from_pixmap, GLX_ARB_multisample, GLX_NV_float_buffer,
GLX_ARB_fbconfig_float
client glx vendor string: NVIDIA Corporation
client glx version string: 1.4
client glx extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,
GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync,
GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
GLX_SGI_swap_control, GLX_NV_float_buffer, GLX_ARB_fbconfig_float,
GLX_EXT_fbconfig_packed_float, GLX_EXT_texture_from_pixmap,
GLX_EXT_framebuffer_sRGB, GLX_NV_present_video,
GLX_NV_multisample_coverage
GLX version: 1.3
GLX extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
GLX_EXT_texture_from_pixmap, GLX_ARB_multisample, GLX_NV_float_buffer,
GLX_ARB_fbconfig_float, GLX_ARB_get_proc_address
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce 6600 GT/AGP/SSE2
OpenGL version string: 2.1.2 NVIDIA 177.80
OpenGL extensions:
GL_ARB_color_buffer_float, GL_ARB_depth_texture, GL_ARB_draw_buffers,
GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
GL_ARB_fragment_shader, GL_ARB_half_float_pixel, GL_ARB_imaging,
GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite,
GL_ARB_shadow, GL_ARB_shader_objects, GL_ARB_shading_language_100,
GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_texture_float,
GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two,
GL_ARB_texture_rectangle, GL_ARB_transpose_matrix,
GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader,
GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_texture_float,
GL_ATI_texture_mirror_once, GL_S3_s3tc, GL_EXT_texture_env_add,
GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array,
GL_EXT_Cg_shader, GL_EXT_depth_bounds_test, GL_EXT_draw_range_elements,
GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
GL_EXT_framebuffer_object, GL_EXT_gpu_program_parameters,
GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil,
GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters,
GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_separate_specular_color, GL_EXT_shadow_funcs,
GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_texture3D,
GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine,
GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,
GL_EXT_texture_object, GL_EXT_texture_sRGB, GL_EXT_timer_query,
GL_EXT_vertex_array, GL_IBM_rasterpos_clip,
GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region, GL_NV_blend_square,
GL_NV_copy_depth_to_color, GL_NV_depth_clamp, GL_NV_fence,
GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_program,
GL_NV_fragment_program_option, GL_NV_fragment_program2,
GL_NV_framebuffer_multisample_coverage, GL_NV_half_float,
GL_NV_light_max_exponent, GL_NV_multisample_filter_hint,
GL_NV_occlusion_query, GL_NV_packed_depth_stencil, GL_NV_pixel_data_range,
GL_NV_point_sprite, GL_NV_primitive_restart, GL_NV_register_combiners,
GL_NV_register_combiners2, GL_NV_texgen_reflection,
GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4,
GL_NV_texture_expand_normal, GL_NV_texture_rectangle,
GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3,
GL_NV_vertex_array_range, GL_NV_vertex_array_range2, GL_NV_vertex_program,
GL_NV_vertex_program1_1, GL_NV_vertex_program2,
GL_NV_vertex_program2_option, GL_NV_vertex_program3,
GL_NVX_conditional_render, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod,
GL_SGIX_depth_texture, GL_SGIX_shadow, GL_SUN_slice_accum

visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
----------------------------------------------------------------------
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0x82 32 tc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 2 1 Ncon
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