View Full Version : xgl shot
didit
November 19th, 2005, 12:04 PM
take a look at this
http://www.cs.umu.se/~c99drn/xgl-shot2.png
cool isnt it?
gapplewagen
November 19th, 2005, 12:12 PM
This one is also interesting...
http://www.cs.umu.se/~c99drn/pics/xgl-001.png
Paulus
November 19th, 2005, 12:17 PM
mmm! Very intersting indeed! It's like physics on your desktop
woah browsing that directory is cool http://www.cs.umu.se/~c99drn (http://www.cs.umu.se/%7Ec99drn/pics/xgl-001.png)
Loving the transparenty fady windeco, looks cool , smooth and niice!
didit
November 19th, 2005, 12:19 PM
yes that is also interesting! but i am not sure what system for that one though. But, if it is laptop then sure it is cool!:p
poofyhairguy
November 19th, 2005, 05:19 PM
mmm! Very intersting indeed! It's like physics on your desktop
woah browsing that directory is cool http://www.cs.umu.se/~c99drn (http://www.cs.umu.se/%7Ec99drn/pics/xgl-001.png)
Loving the transparenty fady windeco, looks cool , smooth and niice!
Wow. Those are cool demos. Seems more usable than Luminocity. Maybe by this time next year we will see a stablish version that can actually be used near full time.
jki
January 3rd, 2006, 09:53 PM
Here's a video maciek at #xorg captured and i'm seeding:
glxcompmgr effects (http://soijabanaani.net/tmp/glxcompmgr_effects.mpeg.torrent) (3.9 MiB)
It demonstrates xgl + glxcompmgr.
poofyhairguy
January 3rd, 2006, 10:48 PM
Here's a video maciek at #xorg captured and i'm seeding:
glxcompmgr effects (http://soijabanaani.net/tmp/glxcompmgr_effects.mpeg.torrent) (3.9 MiB)
It demonstrates xgl + glxcompmgr.
Neat. Very much like Luminocity. Is that the newest code?
xequence
January 3rd, 2006, 10:51 PM
This one is also interesting...
http://www.cs.umu.se/~c99drn/pics/xgl-001.png
Quake III is a good game. Didnt know it was on linux...
GeneralZod
January 4th, 2006, 06:16 AM
Quake III is a good game. Didnt know it was on linux...
Quake 3 has had a native version for years, like a lot of id games e.g. Quake 4, Doom 3, etc. Even better, id recently open-sourced (http://games.slashdot.org/article.pl?sid=05/08/13/0350222&tid=112&tid=8) the Quake 3 engine, which was cool.
Of course, you don't need any of these games when UT04 has a native version too ;)
asimon
January 4th, 2006, 07:42 AM
Yes, super cool. Transparent and distorted windows make me (a) do 20% more frags under Quake and (b) makes text in terminals more readable.
Really, I would love to see some screenshots where transparency is actually used to increase usability and not decrease it.
poofyhairguy
January 4th, 2006, 11:02 AM
Finally, one from me:
http://ubuntuforums.org/showthread.php?t=75527&page=35
Its boring now though.
Rotarychainsaw
January 4th, 2006, 11:48 AM
could someone attach the source for glxcompmgr? Google is really not helping mw with this. or is it included in the xgl tarball?
Azriphale
January 9th, 2006, 08:27 PM
where can we get the glxcompmgr source?
majikstreet
January 9th, 2006, 08:47 PM
neat shots!
new location (i think) is http://www.cs.umu.se/~c99drn/xgl/
Rotarychainsaw
January 9th, 2006, 10:55 PM
still looking for glxcompmgr? Search google again, its now the first hit. Not like it matters lol, I can't get any of this to compile at all.
poofyhairguy
January 9th, 2006, 10:59 PM
still looking for glxcompmgr? Search google again, its now the first hit. Not like it matters lol, I can't get any of this to compile at all.
Its a dead project so no one seems to be fixing it.
It possible to compile, but you have to patch Mesa libs and compile almost the entire Xorg yourself.
Even I hate to do that.
Before Dapper is frozen the replacement for glxcompmgr will come. I am counting on all of you (of those in the community who like eye candy) to help me get Mr. Stone to put it in the ubuntu repos when it is released.
Rotarychainsaw
January 9th, 2006, 11:48 PM
yeah, i figured that complining x from scratch was the way to do it. I'll just fire up luminocity when I get the urge for now lol.
poofyhairguy
January 9th, 2006, 11:52 PM
yeah, i figured that complining x from scratch was the way to do it. I'll just fire up luminocity when I get the urge for now lol.
Sounds Drastic.
I think that code needs to get into CVS soon so we can get it in the repos.
Redoing X is a bit much for most.
Thanks for the tip though.
Azriphale
January 10th, 2006, 02:41 AM
I compiled the whole of X to get it working... I got the code from CVS (after checking when the last update of xgl was, and it is newer than the tarball given on 2 Jan. It is in the freedesktop.org cvs. At least I hope it was newer... But it did say that the last commit of some files was 4 days ago.
When I get home from work tonight, I have some playing to do :) Last night I essentially just got it compiled and checked that it ran. Here I'll post the instruction I followed to compile X. Later. I'm on a win98 machine at work now. Talking of that, maybe I should get back to what I'm supposed be doing.
redoing X is not that much work.... see http://www.ubuntuforums.org/showthread.php?p=643822#post643822
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