BLTicklemonster
November 4th, 2005, 09:25 PM
Talk about "not enough info":
HOW TO COMPILE THE ENGINE WITH LINUX
If you wish to compile the engine in linux yourself, unzip the source source.zip
file in the \source directory. Run a 'make' in the now existing new subfolder 'Irrlicht'.
After this, you should be able to make all example applications in \examples.
Then just start an X Server and run them, from the directory where they are.
If you get a compiling/linking problem like
undefined reference to `glXGetProcAddress'
Then there are several solutions:
A) This disables the use of OpenGL extensions:
Open the file IrrCompileConfig.h, comment out _IRR_LINUX_OPENGL_USE_EXTENSIONS_,
and recompile Irrlicht using
make clean
make
B) Replace all opccurrences of 'glXGetProcAddress' with 'glXGetProcAddressARB' and run a
make
This will solve the issue but keep the OpenGL extension enabled.
Yay!!! Now somebody want to tell me what that means? How does one "make"?
(for those of you who are not tollerant of newbs coming in with insane questions like this, and are of the opinion that we ought to do more than ask questions, remember that if developers were more thorough, and would put exact instructions with their software, we'd all get along better, and more people would be using Linux. This is the number one problem with Linux as I see it. Programmers and developers write stuff like they are talking to each other, then chastise anyone who asks to be taught. Please, if you are one of these people, take time to reflect on your position, then come help us migrate away from the dark side...)
(think about what if programmers did as sloppy a job writing code as they do writing instructions...)
By the way, what I'm looking for is an editor with which I can create models for UT.
HOW TO COMPILE THE ENGINE WITH LINUX
If you wish to compile the engine in linux yourself, unzip the source source.zip
file in the \source directory. Run a 'make' in the now existing new subfolder 'Irrlicht'.
After this, you should be able to make all example applications in \examples.
Then just start an X Server and run them, from the directory where they are.
If you get a compiling/linking problem like
undefined reference to `glXGetProcAddress'
Then there are several solutions:
A) This disables the use of OpenGL extensions:
Open the file IrrCompileConfig.h, comment out _IRR_LINUX_OPENGL_USE_EXTENSIONS_,
and recompile Irrlicht using
make clean
make
B) Replace all opccurrences of 'glXGetProcAddress' with 'glXGetProcAddressARB' and run a
make
This will solve the issue but keep the OpenGL extension enabled.
Yay!!! Now somebody want to tell me what that means? How does one "make"?
(for those of you who are not tollerant of newbs coming in with insane questions like this, and are of the opinion that we ought to do more than ask questions, remember that if developers were more thorough, and would put exact instructions with their software, we'd all get along better, and more people would be using Linux. This is the number one problem with Linux as I see it. Programmers and developers write stuff like they are talking to each other, then chastise anyone who asks to be taught. Please, if you are one of these people, take time to reflect on your position, then come help us migrate away from the dark side...)
(think about what if programmers did as sloppy a job writing code as they do writing instructions...)
By the way, what I'm looking for is an editor with which I can create models for UT.