hanover.fiste
October 31st, 2005, 11:55 AM
Running breezy, got Q4 installed without problems, found a fix for the segfault I was having, but now I can't get sound working. Funnily (or not so funnily) sound works with doom 3 and all my other games. It's only Q4 I can't get it going on. All I get is:
-------- Initializing Sound System ----------
sound system initialized.
---------------------------------------------
--------------- R_InitOpenGL ----------------
Initializing SDL subsystem
Loading GL driver 'libGL.so.1' through SDL
8/8/8/8 RGBA bits, 24 depth bits, 8 stencil bits
dlopen(libasound.so.2)
asoundlib version: 1.0.9
Alsa is available
------ Alsa Sound Initialization -----
opened Alsa PCM device surround51 for playback
snd_pcm_hw_params failed: Cannot allocate memory
close pcm
dlclose
WARNING: sound subsystem disabled
I've tried upgrading/downgrading alsa, SDL, openal, changing the alsa device for playback, and various combinations, but no luck. Anyone else run into this and find a fix? OSS doesn't work either, so I'm starting to think there's something weird with Quake 4 and the emu10k1 driver.
-------- Initializing Sound System ----------
sound system initialized.
---------------------------------------------
--------------- R_InitOpenGL ----------------
Initializing SDL subsystem
Loading GL driver 'libGL.so.1' through SDL
8/8/8/8 RGBA bits, 24 depth bits, 8 stencil bits
dlopen(libasound.so.2)
asoundlib version: 1.0.9
Alsa is available
------ Alsa Sound Initialization -----
opened Alsa PCM device surround51 for playback
snd_pcm_hw_params failed: Cannot allocate memory
close pcm
dlclose
WARNING: sound subsystem disabled
I've tried upgrading/downgrading alsa, SDL, openal, changing the alsa device for playback, and various combinations, but no luck. Anyone else run into this and find a fix? OSS doesn't work either, so I'm starting to think there's something weird with Quake 4 and the emu10k1 driver.