Ekeluo
June 28th, 2008, 02:39 PM
I have an idea (which some one else could possibly have implemented somewhere else) for longer gaming battery life on laptops. Please comment if you feel like and give a workability opinion on the whole thing.
Okay: I think that in some way, mobile graphics cards should be FPS conscious whether by hardware or driver functionality. Why? So that when on battery power, a gpu with multiple clock steppings could clock down and consume less power once a playable framerate (30, 48 or 60,...) is achieved. I think this can actually save significant amount of power compared to running at full tilt. I would prefer to play my Supreme commander at 30 fps for 3hrs than at 80fps for just 1.5, don't you think?
:grin:
P.S. Hope one of the people writing the open source drivers for DAAMiT cards will read this, hope to get a laptop with one of those soon!:)
Okay: I think that in some way, mobile graphics cards should be FPS conscious whether by hardware or driver functionality. Why? So that when on battery power, a gpu with multiple clock steppings could clock down and consume less power once a playable framerate (30, 48 or 60,...) is achieved. I think this can actually save significant amount of power compared to running at full tilt. I would prefer to play my Supreme commander at 30 fps for 3hrs than at 80fps for just 1.5, don't you think?
:grin:
P.S. Hope one of the people writing the open source drivers for DAAMiT cards will read this, hope to get a laptop with one of those soon!:)