View Full Version : Quake4 video/mouse issue on Hardy
joemilx
May 29th, 2008, 12:28 PM
Usually, when I start cold and immediately run Quake4, it comes up in full screen mode and runs fine. However, if I start Firefox first or if I quit, then restart Quake4, it usually starts in a window with jumpy video and no mouse control.
I say "usually" because it is erratic. Sometimes it fails after a cold start and sometimes it works after Firefox is started first.
In any case, once it happens, I shut Hardy down and try again.
I am using the restricted ATI driver on an X800 GT at 24 bit, 1440x900 on a Samsung 941bw LCD. Other games, including Quake3, don't have this problem.
breadbin
June 4th, 2008, 03:43 PM
Sorry for hijacking your thread but I have the same problem. Didn't associate it with firefox but it could be. Did you get it sorted?
I was playing q4 fine there yesterday but now when I run it, it goes to a maximized window and I can't use the mouse. I can still use the console though and when I alt-tab to something and then back to q4 it goes fullscreen for maybe half a second and then back. I can stay in fullscreen mode and it proceeds as normal if I keep moving the mouse. Once I stop moving the mouse it exits fullscreen. obviously somehting grabbing the focus from it.
there was a thing in quake 2 called _windowed_mouse or something like that I will try it.
let me know if you got/get it fixed
ed
btw im using hardy too on AMD64, latest nvidia drivers, everything up to date.
joemilx
June 4th, 2008, 04:39 PM
Breadbin, it's nice to have company! Have not found a solution yet. Probably not the video driver, you being Nvidia and mine is ATI. Write back if you figure it out.
breadbin
June 5th, 2008, 06:00 AM
Hiya, I sort of figured it out. Well a workaround really. I changed the resolution in Quake to something other than the desktop res which for me is 1024x768 so I changed the quake res to 800x600 and it works like a dream now. some sort of bug there i guess. hope that works for you;)
Brebs
June 5th, 2008, 06:05 AM
Try turning off DGA before running the game:
export SDL_VIDEO_X11_DGAMOUSE=0
quake4
joemilx
June 5th, 2008, 03:14 PM
Try turning off DGA before running the game:
export SDL_VIDEO_X11_DGAMOUSE=0
quake4
Thanks, Brebs. That worked just fine for my situation.
joemilx
June 5th, 2008, 03:17 PM
Hiya, I sort of figured it out. Well a workaround really. I changed the resolution in Quake to something other than the desktop res which for me is 1024x768 so I changed the quake res to 800x600 and it works like a dream now. some sort of bug there i guess. hope that works for you;)
That worked but I'd like to keep my 16:10 aspect radio on the LCD. I'll try what Grebs recommends.
fuzzmo
June 5th, 2008, 04:02 PM
Just for completeness sake I have the same issue with Doom3 and penumbrablackplague... i'll check into changing resolution but it is strange to say the least... playing WoW on wine works perfectly....
breadbin
June 5th, 2008, 06:54 PM
That worked but I'd like to keep my 16:10 aspect radio on the LCD. I'll try what Grebs recommends.
i didn't mean to set your resolution to 800x600 just something different to the desktop;) I might try the dga thing too its more complete fix instead of a workaround.
godvalve
November 10th, 2008, 03:57 PM
Try turning off DGA before running the game:
export SDL_VIDEO_X11_DGAMOUSE=0
quake4
Thank you for this useful info. I could get quake4 to run great, but I would lose mouse control at the main menu. Thank you!
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