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mitar
May 23rd, 2008, 01:41 PM
I've recently switched to Linux and started to use programs such as Gimp, Inkscape, Blender,... But, I was wandering if Linux/Ubuntu and theses programs are acceptable when you start to work for a company (for instance architecture, industrial design, etc.). As a college student using (and learning) linux is really fun and useful I would say, but what do "older" people say about that?

We all know (well, at least people who are involved in design) that AutoCAD is a "standard" for 2d drawings, 3d studio max & rhino for modeling and rendering, I also heard that the best renderings are achieved with "photoshop touch". It feels even Windows is a "standard" in this entire field.
But I wouldn't like to have Linux just for fun, so I could write papers and surf the Internet. So how do people feel about this whole situation about (graphics and design) programs for Linux and how far they can go?

Also does anyone know if autodesk is going to produce software for linux parallel with Windows? That would be the best thing. And did anyone try to run Rhino 4.0 or 3d max (8 or higher) using Wine?

thanks

Half-Left
May 23rd, 2008, 02:10 PM
One word, Maya

Alot of Professionals use it and have made movies with it using Linux.

Hobo Joe
May 23rd, 2008, 03:56 PM
The program doesn't matter, but what you create with it.

If the company sees your work and likes it, they won't care what you used to make it. If they only use a specific app, they will train you in that app once you start to work for them.


Having said that though, a little experience in other apps wouldn't go amiss, particularly photoshop.

Half-Left
May 23rd, 2008, 04:42 PM
The program doesn't matter, but what you create with it.

If the company sees your work and likes it, they won't care what you used to make it. If they only use a specific app, they will train you in that app once you start to work for them.


Having said that though, a little experience in other apps wouldn't go amiss, particularly photoshop.

Unless the company will train you (pretty rare)then they will ask for Photoshop, Illustrator, 3D Studio, Maya. The last thing they want to do is train you in those apps, they can get people ten a dozen with experience what them apps.

Merk42
May 23rd, 2008, 08:46 PM
Also does anyone know if autodesk is going to produce software for linux parallel with Windows? That would be the best thing. And did anyone try to run Rhino 4.0 or 3d max (8 or higher) using Wine?

thanks

Autodesk has said that since 3ds Max was written with Windows NT in mind when it was first developed, porting it to Linux (or Mac for that matter) would require a complete rewrite from the ground up, so it's not going to happen.

I've not tried Rhino, but 3ds Max will NOT run in WINE.


I'm guessing you want to do Design Visualization? It's what I do and it seems 3ds Max and Vray are the status quo. I also use Photoshop and not GIMP at work. One thing you may need to consider is that you may not be the only one working on a project. Let's say hypothetically you know GIMP inside and out and have done some project in it. You give the .xcf file to someone else at the job and they can't use it because they know Photoshop (or the situation could be reversed and they give you a .psd [which still has some issues when importing into GIMP]).

Hobo Joe
May 24th, 2008, 12:10 AM
Unless the company will train you (pretty rare)then they will ask for Photoshop, Illustrator, 3D Studio, Maya. The last thing they want to do is train you in those apps, they can get people ten a dozen with experience what them apps.

If your work is superior to the other applicants, it won't be an issue.

V for Vincent
May 24th, 2008, 01:29 AM
I'm kind of surprised to hear you asking about Rhino. I was under the impression that Maya was way, way bigger these days. I'm not a modeler myself, but I tinkered with some 3D apps some years back. Maya is definitely quality software, and it's in much higher demand than Blender.

Half-Left
May 24th, 2008, 05:30 AM
If your work is superior to the other applicants, it won't be an issue.

Thats why most of the time they ask for experience in a particular application, it can take years to learn these apps. If your used to working one way in a app then your work flow slows down because you not used to it or dont know the faster ways of making your design. Tools work different from app to app, relearning something is harder than learning.

mech7
May 24th, 2008, 09:23 AM
I'm kind of surprised to hear you asking about Rhino. I was under the impression that Maya was way, way bigger these days. I'm not a modeler myself, but I tinkered with some 3D apps some years back. Maya is definitely quality software, and it's in much higher demand than Blender.

Rhino is a NURBs modeller and Maya can handle NURBs Polygons and Subdivisions... also it come with animation, fluids etc etc..

Rhino is more used for product modeling.


If you wan't to go into architecture your probably better off in windows enviroment.. If you would learn for animation, rigging character modelling, special effects etc... It would not matter much as you can do those in Houdini, or Maya :)