PDA

View Full Version : 3d/game engine... any ideas?



LoneWolfJack
March 21st, 2008, 08:32 AM
Hi there,

does anyone have a suggestion for a (commercial) 3d/game engine that will run under win/mac/linux? Would be willing to spend up to $15k.

Of course, I'd also go with a open source (LGPL) engine, but Torque/Ogre/Irrlicht are all not up to the task and I don't think there is any other major open source engine.

Thanks!

LaRoza
March 21st, 2008, 08:40 AM
http://en.wikipedia.org/wiki/Game_engine

There seem to be others, worth investigating.

CptPicard
March 21st, 2008, 08:40 AM
http://www.crystalspace3d.org/main/Main_Page ?

Wybiral
March 21st, 2008, 09:10 AM
By far the largest collection of game engines is DevMaster.net (http://www.devmaster.net/engines/).

charles_s45
March 21st, 2008, 09:37 AM
Torque game engine, Linux, Mac and Windows : www.garagegames.com

Chainz
March 21st, 2008, 10:14 AM
Crystal Space is pretty good, and it's about to get better!
Just read about: Apricot Project (http://apricot.blender.org/?page_id=8)

LoneWolfJack
March 22nd, 2008, 05:43 AM
Thanks so far, but I am still looking.

For Torque there's only an ancient and outdated community port to Linux, so that's not really an option.

I took a look at crystal space, which doesn't look too bad either, but didn't get their CELstart layer thing to work on 64 bit. MaybeI will try again some time later next week.

I have been talking to the sales staff of unity3d, but they don't currently plan on developing a Linux version of their engine, so that's not an option either.

Currently, I'm trying to get some answers from those Russians behind unigine.com, which looks pretty impressive but also comes with a big price tag attached to it.

Wybiral
March 22nd, 2008, 06:59 AM
What features do you need? Did you search DevMaster?

LoneWolfJack
March 22nd, 2008, 07:29 AM
I searched DevMaster (in fact, I already knew their site), but most of the engines there are low quality hobby projects that are not suitable for serious game development.

I need an engine that has more or less up to date graphics (particles, shaders, etc.), a usable physics engine (collision detection) and it should work with 32/64 bit window/linux/mac I'm not going for a FPS, so I don't need the most current engine, but it shouldn't be much older than 2 years.

Petroglyph had an interesting engine for their "Star Wars: Empire at War" game, but they don't license it.

ZylGadis
March 22nd, 2008, 07:54 AM
jmonkey is a pretty good engine written in Java, i.e., fully portable, 64bit included, etc. As far as I remember, it uses a separate physics lib of some sort, which is also quite capable. http://www.jmonkeyengine.com/

bhavi
March 22nd, 2008, 07:57 AM
jmonkey is a pretty good engine written in Java, i.e., fully portable, 64bit included, etc. As far as I remember, it uses a separate physics lib of some sort, which is also quite capable. http://www.jmonkeyengine.com/
I do work on Jmonkey Engine as I am a game programming enthusiast.. works great....

LoneWolfJack
March 23rd, 2008, 06:02 AM
Interesting, yet Java is not exactly known for its performance. I'd clearly prefer an engine written in c/c++.

Any other ideas?

slavik
March 23rd, 2008, 08:04 AM
Quake3 engine?

LoneWolfJack
March 23rd, 2008, 09:34 AM
thanks, a pretty obvious choice, for some reason I didn't think of this one. perhaps because I knew they used to charge $250k bucks for a license (which is still true for the most current version of their engine). yet they currently give away licenses for $10k, which is good enough I guess.

I will have to evaluate if this engine is suitable for what I have in mind, but it looks very promising.

still, if somebody has another suggestion, I'm all ears.