PDA

View Full Version : Problem with Blender and SL sculpting


patdabak
January 31st, 2008, 10:24 PM
Im currently running Blender on Gutsy to created sculpt prims on Second Life. I've ran blendet on windows and works fine. When i try creating the UV map on ubuntu, all the maps come out being the same. When i upload them on SL, they are in fact the same pillar shaped object. Any ideas?