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student
September 22nd, 2005, 03:39 AM
I recieved a free ps2 game from my ISP, but I dont have a PS :(
are there any good ps2-emulators around ?

endy
September 22nd, 2005, 05:22 AM
Today I heard about PCSX2 (http://www.pcsx2.net/) , there is a linux binary and it's GPL'd. The compatability looks low right now for retail games (you can check it on their page). Now all I need to do is try and remember where my PS2 games are :P

student
September 22nd, 2005, 06:39 AM
I've just tried PCSX2, but I think its to connect your own PS to your box.
You need a PS2, and thats just the point, I dont have one :)

poofyhairguy
September 22nd, 2005, 12:36 PM
are there any good ps2-emulators around ?

Ps2 emulators exist, but from my experiance with Gamecube emulators it would take the most powerful computer on the market to play a game at the same speeds/quality of the current console hardware. It wasn't till my N64 was in my closet before my computer could play N64 games decently. It takes a lot of extra power to emulate and time to make the emulator. If you want info on emulators for less modern systems, look here:

http://www.zophar.net/unix/unix.phtml

jyank
September 22nd, 2005, 12:44 PM
A lot of PS2 emulators require you to somehow obtain the PS2s BIOS and put it onto your PC. Since it's sonys, it's illegal for these people to openly distribute them, but there were some guides on how to get the BIOS from your PS2 to your PC via a router, but since you don't have a PS2 I guess that doesn't help :P only thing maybe is try to find the BIOS some how, other than that, my friend uses one and it works great, especially with a USB controller

BWF89
September 22nd, 2005, 03:18 PM
What game did they give you?

xequence
September 22nd, 2005, 04:47 PM
Yea, as said, emulators are VERY slow. The N64 processor is 70 or so MHZ, and my 700 mhz computer ran them very slow. SOme were a decent speed... The PS2 processor is 300 mhz or so, so that means a 3 ghz processor would be slow on it.

student
October 7th, 2005, 10:27 AM
woeps, sorry for the late reply, had some issues.

What game did they give you?
they gave me "hardware, online arena"

zariuq
June 11th, 2007, 03:52 PM
when I got a ps2 emulator on windows it said it just needed at least 2GHz... (which I didn't have by a long shot, so it went too slow to use...) (I somehow found the bios on the internet... is it harder nowadays to find it?)

juxtaposed
June 11th, 2007, 03:59 PM
Wow, old thread revived :P

Ahh, the carefree days of '05.

mips
June 11th, 2007, 06:45 PM
Yea, as said, emulators are VERY slow. The N64 processor is 70 or so MHZ, and my 700 mhz computer ran them very slow. SOme were a decent speed... The PS2 processor is 300 mhz or so, so that means a 3 ghz processor would be slow on it.

MHz or GHz ratings are irrelevant. The issue is that you are trying to emulate a completely different cpu architecture on x86.

Spasysheep
November 20th, 2008, 06:13 PM
The reason for N64 Emulators being rubbish before, and Gamecube emulators being rubbish now, is that the N64 was 64-bit long before mainstream PCs were, so you were trying to emulate 64-Bit on a 32-Bit PC, Taking more than twice the processor power to do so, and also emulate a completely different architecture, taking up even more. The Gamecube is 128-Bit, so that faces the same problem now. You might, however now be able to make a decent N64 emulator because PCs are usually 64-Bit nowadays. The PS2 is 32-Bit, so it's easier to emulate effectively as far as processor power goes, but the problem of funning code designed for a different architecture still stands. What I don't understand is why there are no decent Xbox emulators, as an Xbox is a 700MHz PC running a modified version of windows, and should therefore be easy to emulate, but there are no well developed emulators out there as far as I can see.

Frak
November 20th, 2008, 07:40 PM
The reason for N64 Emulators being rubbish before, and Gamecube emulators being rubbish now, is that the N64 was 64-bit long before mainstream PCs were, so you were trying to emulate 64-Bit on a 32-Bit PC, Taking more than twice the processor power to do so, and also emulate a completely different architecture, taking up even more. The Gamecube is 128-Bit, so that faces the same problem now. You might, however now be able to make a decent N64 emulator because PCs are usually 64-Bit nowadays. The PS2 is 32-Bit, so it's easier to emulate effectively as far as processor power goes, but the problem of funning code designed for a different architecture still stands. What I don't understand is why there are no decent Xbox emulators, as an Xbox is a 700MHz PC running a modified version of windows, and should therefore be easy to emulate, but there are no well developed emulators out there as far as I can see.
The Gamecube runs a plain PowerPC (G1) at 400Mhz. It's also only 32-bit. The N64, while 64-bit, only had the capacity to run 32-bit instructions. The N64 had a MIPS processor. The difficulty comes from emulating an entirely different chipset for use. Xbox would be simple nowadays, due to the hardware (and if it were not considering the heavily proprietary OS).

dmizer
November 20th, 2008, 08:08 PM
Please do not raise the dead.

Thread closed.