View Full Version : [SOLVED] Best 3d software
staticvoid
December 20th, 2007, 03:12 AM
I'm looking for some software that works on both linux and windows.
What I had in mind was swift 3d
its alright I f I have to pay for it. I like swift because it intergrates with flash.
what do you all use for 3d animation for the web? I willbe installing it on windows, but I might get someting for ubuntu as well... something easier then blender.. or not.. everything no matter what has some learning curve :)
Thanks a TON!!
SV
edit: here's what people wrote
for modelling
silo
for sculpting
mudbox
zbrush
for a package deal:
blender
to convert a series of images to an swf:
pencil
Hairy_Palms
December 20th, 2007, 04:02 PM
well at risk of pointing out the obvious mayas probably the most commonly used 3d package.
tech9
December 20th, 2007, 04:03 PM
I don't know about working in windows, but blender is a nice 3-D rendering app
aimran
December 20th, 2007, 06:41 PM
I remember using anfy 3d last time. Not sure if there's a linux version. 3D animations are ported in java script so you can place a java applet on your webpage with animation.
jrharvey
December 20th, 2007, 06:49 PM
I have never used 3d modeling for the web but Maya is obviously a good one but only for windows. Do they make a linux version? I use it more for architecture models but Maya can do most anything. If I am just modeling then I really like Rhino 4. It cannont do annimations but it is a really good modeler.
digitalis_vulgaris
December 21st, 2007, 03:33 AM
The best is XSI Soft Image, but its to expensive. Swift is a nightmare, don't do it to your self.
Blender is optimal solution. You have Linux and Windows version. Maybe, in the first look, Blender looks like complicate and robust, but it's a great tool for modeling and animation, you wont be sorry if you give him a chance.
RemmyLee
December 21st, 2007, 04:39 AM
There is a native version of Maya for Linux, but Blender is really the best solution for Linux. The fact that it is open source makes a world of difference. If you ever need help with it, you'll find huge communities willing to give you a hand and with the new features popping up, it's really setting the stage to become a fighting force in the 3D software market.
I sound like a spokesperson for them, but honestly, I'm just an enthusiast (who happens to use it for commercial projects on occasion).
snovak
December 21st, 2007, 09:49 AM
I'll take this one.
Maya has the ability to do vector rendering, which flash likes quite a bit. Maya does run on linux, though the distributed packages are rpms, meant for Red Hat. I'm about to do the install on my Ubuntu system within the next few days.. I have to finish polish some of my masters work that I did in Maya. But, you as a Linux user, should be more apt to an open source package like Blender. Their developer community is constantly growing, which really reflects on the software.
So, back to 3d on the web. Really, your best bet is to render out full, beautiful frames, compress that to a .flv movie, and import that into flash to use in your interface design.. if that's what you're looking to do.
There is one other alternative to achieve true 3d in Flash, which I'm only experimenting with at this point. Open Source 3d APIs.. One of which is http://www.flashsandy.org
Hope that helps.
staticvoid
December 21st, 2007, 11:23 AM
WWOOOWWW!!!!!
Thank you all SO much for your input. This is the most amazing community ever :D
I think I might try to figure out Blender. I'm realy scared! :)
A few questions:
can blender export to flv?
wheres a good starting tutorial for blender?
sandy3d looks very cool (especially after seeing those demos!)
Is Maya and easier interface then Blender?
Can I just convert the rpm packages to debs with alien and run it on ubuntu? (is that what you are doing snovak?)
Ok, thanks a ton. I've installed blender 4 times and everytime simply backed out of it.
I'm gonna go for it again. I'm sure the community will help
SV
staticvoid
December 21st, 2007, 02:30 PM
http://i71.photobucket.com/albums/i123/broinjc/Screenshot-1-2.png
just messing around some. It was easier then I thought! :D
Man, when I imported my frame render into the gimp, I was amazed at how simple everything got all the sudden :)
sv
Huss
December 27th, 2007, 04:18 AM
Ah, I love when my question z answered before I even ask it.
Thanks!
P.S. Nice monkey bling
Huss
December 27th, 2007, 10:33 AM
A monkey man and a coconut tree ...
... Great program!
staticvoid
December 28th, 2007, 04:08 AM
haha, very cool!!
sv
mcavady
December 30th, 2007, 05:56 PM
I have to say that I have been using blender since 2.04 and mostley in windows, even on a duel 2.0gig 64bit amd and with 2gig of ram also a 512mb nvidia ddr3 it ran slow in windows.
Spent about a mounth now looking and breaking a ubuntu studio 7.10, and have finally got the nvidia card to work, blender runs much quicker in linux.
Instead of not being able to use my pc at all while rendering under windows XP.
For example waiting up to a week just to find out that the pc had frozen! To having media open and surfing the net while the render was completing. I will never go bk to windows and that's why I think that blender is the best solution for Linux.
[Alsharifi]
December 30th, 2007, 07:19 PM
might be a bit expensive.....but my favorite of all time Cinema 4d....most friendly user interface and good render times...also probley the best for hair and textures (body paint 3d)..there is a native linux port..i only have used it on vista.
mech7
December 30th, 2007, 07:45 PM
Maya is still very good all round package, for modelling id say silo.. for sculpting mudbox or zbrush..
Tux.Ice
December 31st, 2007, 11:04 AM
blender 3d ?? oh and btw 100th bean oh yaa
Tux.Ice
December 31st, 2007, 11:04 AM
mwahahahahhahhahaha
Tux.Ice
December 31st, 2007, 11:05 AM
how bout the gimp
staticvoid
December 31st, 2007, 11:58 AM
lol...
i should mark this thread solved....
sv
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