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Jihadunit
December 6th, 2007, 12:21 AM
I hate to ask because I'm sure people do all the time,

I installed Wine and I have Steam running I also have CSS installed threw steam.

The problem I'm having is at first when I load the game, it says I have out of date drivers and if I continue anyways, the game loads and just before the menu shows up the screen goes black and stays that way tell I force a log off.

Please help :(

Jihadunit
December 6th, 2007, 12:44 AM
ok Just before my screen goes black this is what appears in terminal

fixme:d3d:IWineD3DDeviceImpl_CreateQuery (0x13f838) Event query: Unimplemented, but pretending to be supported
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #536870913: "WARNING: 0:1: extension 'GL_ARB_draw_buffers' is not supported\n"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #2147483649: "Warning: built-in varying gl_TexCoord[0] has mismatched access semantics between the vertex and fragment shader\nWarning: built-in varying gl_TexCoord[1] has mismatched access semantics between the vertex and fragment shader\nWarning: built-in varying gl_TexCoord[7] has mismatched access semantics be"...
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #536870914: "WARNING: 0:1: extension 'GL_ARB_draw_buffers' is not supported\n"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #2147483650: "Warning: built-in varying gl_TexCoord[1] has mismatched access semantics between the vertex and fragment shader\nWarning: built-in varying gl_TexCoord[7] has mismatched access semantics between the vertex and fragment shader\n Link successful. The GLSL vertex shader will run in software due to the GL"...
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #536870915: "WARNING: 0:1: extension 'GL_ARB_draw_buffers' is not supported\n"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #2147483651: "Warning: built-in varying gl_TexCoord[1] has mismatched access semantics between the vertex and fragment shader\nWarning: built-in varying gl_TexCoord[7] has mismatched access semantics between the vertex and fragment shader\n Link successful. The GLSL vertex shader will run in software due to the GL"...