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survient
October 21st, 2007, 05:14 AM
Ok, been trying to get this running for awhile now, making some good progress though. I've gotten things to the point where the installer will run, and then the launcher will pop up, let me type in my username and login, I'll hit start, the screen will go white, and then crash. This game does use direct X, however it's not that graphic intensive, so for WoW to be able to run and SCO not to, I find hard to believe. I'm running ubuntu 7.10 x64 with wine ver 0.9.47. This is what I get from the debugger:

$winedbg SCO
Could not load Mozilla. HTML rendering will be disabled.
fixme:shdocvw:ClOleCommandTarget_QueryStatus (0x136f9c)->((null) 1 0x34e5e0 (nil))
fixme:shdocvw:ClOleCommandTarget_Exec (0x136f9c)->((null) 25 2 0x34e5f4 (nil))
fixme:shdocvw:ClOleCommandTarget_Exec (0x136f9c)->((null) 26 2 0x34e5f4 (nil))
fixme:shdocvw:ClientSite_GetContainer (0x136f9c)->(0x34e630)
fixme:shdocvw:ClOleCommandTarget_Exec (0x136f9c)->({000214d1-0000-0000-c000-000000000046} 37 0 0x34e6ec (nil))
fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE
fixme:mshtml:BSCServiceProvider_QueryService (0x137c10)->({79eac9e4-baf9-11ce-8c82-00aa004ba90b} {79eac9e4-baf9-11ce-8c82-00aa004ba90b} 0x137cd0)
fixme:urlmon:ObtainUserAgentString (0, 0x34d02b, 0x34d024): stub
fixme:urlmon:ObtainUserAgentString (0, 0x13a080, 0x34d024): stub
fixme:mshtml:HttpNegotiate_GetRootSecurityId (0x137c10)->(0x34d02c 0x34d024 0)
fixme:shdocvw:ClOleCommandTarget_Exec (0x136f9c)->((null) 29 2 0x34ee70 (nil))
fixme:shdocvw:DocHostUIHandler_GetDropTarget (0x136f9c)
fixme:shdocvw:ClientSite_GetContainer (0x136f9c)->(0x34ee90)
fixme:shdocvw:InPlaceFrame_SetStatusText (0x136f9c)->(0xf7df9189)
fixme:shdocvw:ClOleCommandTarget_Exec (0x136f9c)->((null) 25 2 0x34edc4 (nil))
fixme:shdocvw:ClOleCommandTarget_Exec (0x136f9c)->((null) 26 2 0x34edc4 (nil))
fixme:shdocvw:ClOleCommandTarget_Exec (0x136f9c)->((null) 21 2 (nil) (nil))
fixme:shdocvw:ClOleCommandTarget_Exec (0x136f9c)->((null) 28 2 0x34ee1c (nil))
fixme:mshtml:HttpNegotiate_OnResponse (0x137c10)->(200 L"HTTP/1.0 200 OK\r\nConnection: keep-alive\r\nContent-Type: text/html\r\nAccept-Ranges: bytes\r\nETag: \"-4834906560023890857\"\r\nLast-Modified: Thu, 16 Aug 2007 19:58:13 GMT\r\nContent-Length: 1525\r\nDate: Sun, 21 Oct 2007 09:03:52 GMT\r\nServer: lighttpd/1.4.16\r\n\r\n" (null) 0x34edd8)
fixme:ntdll:find_reg_tz_info Can't find matching timezone information in the registry for bias 360, std (d/m/y): 4/11/2007, dlt (d/m/y): 11/03/2007
fixme:win:EnumDisplayDevicesW ((null),0,0x3235fc,0x00000000), stub!
fixme:imm:ImmGetOpenStatus (0x122fa0): semi-stub
fixme:imm:ImmReleaseContext (0x30026, 0x122fa0): stub
fixme:imm:ImmGetIMEFileNameA (0x4090409, 0x322b74, 260): stub
wine: Unhandled page fault on read access to 0x00000000 at address 0x561b90 (thread 0012), starting debugger...
fixme:winmm:MMDRV_Exit Closing while ll-driver open


can anybody make sense of this? I'm just trying to get this game running, I know it's something stupid keeping it from running, I'm just having trouble pinpointing what it is. It's a good game, and it would be nice to get it running on linux. Any help would be appreciated.

survient
October 21st, 2007, 05:20 AM
I was able to get more debug output from it:

$ env WINEPREFIX="/home/sam/.wine" wine "C:\Program Files\GPotato\SpaceCowboy\SpaceCowboy.exe"
Could not load Mozilla. HTML rendering will be disabled.
fixme:shdocvw:ClOleCommandTarget_QueryStatus (0x136f9c)->((null) 1 0x34e5e0 (nil))
fixme:shdocvw:ClOleCommandTarget_Exec (0x136f9c)->((null) 25 2 0x34e5f4 (nil))
fixme:shdocvw:ClOleCommandTarget_Exec (0x136f9c)->((null) 26 2 0x34e5f4 (nil))
fixme:shdocvw:ClientSite_GetContainer (0x136f9c)->(0x34e630)
fixme:shdocvw:ClOleCommandTarget_Exec (0x136f9c)->({000214d1-0000-0000-c000-000000000046} 37 0 0x34e6ec (nil))
fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE
fixme:mshtml:BSCServiceProvider_QueryService (0x137c10)->({79eac9e4-baf9-11ce-8c82-00aa004ba90b} {79eac9e4-baf9-11ce-8c82-00aa004ba90b} 0x137cd0)
fixme:urlmon:ObtainUserAgentString (0, 0x34d02b, 0x34d024): stub
fixme:urlmon:ObtainUserAgentString (0, 0x13a080, 0x34d024): stub
fixme:mshtml:HttpNegotiate_GetRootSecurityId (0x137c10)->(0x34d02c 0x34d024 0)
fixme:shdocvw:ClOleCommandTarget_Exec (0x136f9c)->((null) 29 2 0x34ee70 (nil))
fixme:shdocvw:DocHostUIHandler_GetDropTarget (0x136f9c)
fixme:shdocvw:ClientSite_GetContainer (0x136f9c)->(0x34ee90)
fixme:shdocvw:InPlaceFrame_SetStatusText (0x136f9c)->(0xf7e2b189)
fixme:shdocvw:ClOleCommandTarget_Exec (0x136f9c)->((null) 25 2 0x34edc4 (nil))
fixme:shdocvw:ClOleCommandTarget_Exec (0x136f9c)->((null) 26 2 0x34edc4 (nil))
$ fixme:shdocvw:ClOleCommandTarget_Exec (0x136f9c)->((null) 21 2 (nil) (nil))
fixme:shdocvw:ClOleCommandTarget_Exec (0x136f9c)->((null) 28 2 0x34ee1c (nil))
fixme:mshtml:HttpNegotiate_OnResponse (0x137c10)->(200 L"HTTP/1.0 200 OK\r\nConnection: keep-alive\r\nContent-Type: text/html\r\nAccept-Ranges: bytes\r\nETag: \"-4834906560023890857\"\r\nLast-Modified: Thu, 16 Aug 2007 19:58:13 GMT\r\nContent-Length: 1525\r\nDate: Sun, 21 Oct 2007 09:18:36 GMT\r\nServer: lighttpd/1.4.16\r\n\r\n" (null) 0x34edd8)
fixme:ntdll:find_reg_tz_info Can't find matching timezone information in the registry for bias 360, std (d/m/y): 4/11/2007, dlt (d/m/y): 11/03/2007
fixme:win:EnumDisplayDevicesW ((null),0,0x3235fc,0x00000000), stub!
fixme:imm:ImmGetOpenStatus (0x122fa0): semi-stub
fixme:imm:ImmReleaseContext (0x30026, 0x122fa0): stub
fixme:imm:ImmGetIMEFileNameA (0x4090409, 0x322b74, 260): stub
wine: Unhandled page fault on read access to 0x00000000 at address 0x561b90 (thread 0010), starting debugger...
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code (0x00561b90).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:00561b90 ESP:003239b8 EBP:0034f42c EFLAGS:00010246( - 00 -RIZP1)
EAX:00000000 EBX:00323f08 ECX:00000000 EDX:006efee4
ESI:0012d778 EDI:7b888df0
Stack dump:
0x003239b8: 00323a8c 006745a9 ffffffff 004027c1
0x003239c8: 00323a8c 0012d778 003239f4 006717cb
0x003239d8: ffffffff 00402812 00000002 40000000
0x003239e8: 00000000 00323a8c 00323a8c 0034fe70
0x003239f8: 006717f6 ffffffff 00513851 00000000
0x00323a08: 00323a8c 00000000 00000000 00323aa8
Backtrace:
=>1 0x00561b90 in spacecowboy.atm (+0x161b90) (0x0034f42c)
2 0x20777328 (0x204c4148)
3 0x00000000 (0x00000000)
0x00561b90: movl 0x0(%ecx),%eax
Modules:
Module Address Debug info Name (78 modules)
PE 400000- 6f9000 Export spacecowboy.atm
ELF 7b800000-7b929000 Deferred kernel32<elf>
\-PE 7b820000-7b929000 \ kernel32
ELF 7bc00000-7bca0000 Deferred ntdll<elf>
\-PE 7bc10000-7bca0000 \ ntdll
ELF 7bf00000-7bf03000 Deferred <wine-loader>
ELF 7cc8b000-7cca0000 Deferred midimap<elf>
\-PE 7cc90000-7cca0000 \ midimap
ELF 7cca0000-7ccc6000 Deferred msacm32<elf>
\-PE 7ccb0000-7ccc6000 \ msacm32
ELF 7cf76000-7cf81000 Deferred libgcc_s.so.1
ELF 7cf81000-7cf99000 Deferred msacm32<elf>
\-PE 7cf90000-7cf99000 \ msacm32
ELF 7cf99000-7cfd5000 Deferred wineoss<elf>
\-PE 7cfa0000-7cfd5000 \ wineoss
ELF 7cfe5000-7cfea000 Deferred libxfixes.so.3
ELF 7cfea000-7cff3000 Deferred libxcursor.so.1
ELF 7cff3000-7cff6000 Deferred libxinerama.so.1
ELF 7daa7000-7e43f000 Deferred libglcore.so.1
ELF 7e43f000-7e4d5000 Deferred libgl.so.1
ELF 7e4d5000-7e4da000 Deferred libxdmcp.so.6
ELF 7e4da000-7e4dd000 Deferred libxau.so.6
ELF 7e4dd000-7e5ce000 Deferred libx11.so.6
ELF 7e5ce000-7e5dc000 Deferred libxext.so.6
ELF 7e5df000-7e5e7000 Deferred libxrender.so.1
ELF 7e5f2000-7e681000 Deferred winex11<elf>
\-PE 7e600000-7e681000 \ winex11
ELF 7e6e9000-7e709000 Deferred libexpat.so.1
ELF 7e709000-7e734000 Deferred libfontconfig.so.1
ELF 7e734000-7e749000 Deferred libz.so.1
ELF 7e749000-7e7b9000 Deferred libfreetype.so.6
ELF 7e7cf000-7e7fc000 Deferred ws2_32<elf>
\-PE 7e7e0000-7e7fc000 \ ws2_32
ELF 7e7fc000-7e816000 Deferred version<elf>
\-PE 7e800000-7e816000 \ version
ELF 7e816000-7e8b3000 Deferred oleaut32<elf>
\-PE 7e830000-7e8b3000 \ oleaut32
ELF 7e8b3000-7e8d0000 Deferred imm32<elf>
\-PE 7e8c0000-7e8d0000 \ imm32
ELF 7e8d0000-7e95e000 Deferred winmm<elf>
\-PE 7e8e0000-7e95e000 \ winmm
ELF 7e95e000-7e9a7000 Deferred dsound<elf>
\-PE 7e970000-7e9a7000 \ dsound
ELF 7e9a7000-7e9dd000 Deferred dinput<elf>
\-PE 7e9b0000-7e9dd000 \ dinput
ELF 7e9dd000-7e9f6000 Deferred dinput8<elf>
\-PE 7e9e0000-7e9f6000 \ dinput8
ELF 7e9f6000-7ea09000 Deferred libresolv.so.2
ELF 7ea09000-7ea27000 Deferred iphlpapi<elf>
\-PE 7ea10000-7ea27000 \ iphlpapi
ELF 7ea27000-7ea80000 Deferred rpcrt4<elf>
\-PE 7ea30000-7ea80000 \ rpcrt4
ELF 7ea80000-7eb21000 Deferred ole32<elf>
\-PE 7ea90000-7eb21000 \ ole32
ELF 7eb21000-7eb3d000 Deferred d3dxof<elf>
\-PE 7eb30000-7eb3d000 \ d3dxof
ELF 7eb3d000-7ebd8000 Deferred gdi32<elf>
\-PE 7eb50000-7ebd8000 \ gdi32
ELF 7ebd8000-7ed16000 Deferred user32<elf>
\-PE 7ebf0000-7ed16000 \ user32
ELF 7ed16000-7edf7000 Deferred wined3d<elf>
\-PE 7ed30000-7edf7000 \ wined3d
PE 7edf7000-7ee26000 Deferred d3d9
ELF 7ee26000-7ee6f000 Deferred advapi32<elf>
\-PE 7ee30000-7ee6f000 \ advapi32
ELF 7ee6f000-7ee87000 Deferred libnsl.so.1
ELF 7ee87000-7ee90000 Deferred libnss_compat.so.2
ELF 7ee90000-7ee92000 Deferred libnvidia-tls.so.1
ELF 7ee92000-7eea6000 Deferred lz32<elf>
\-PE 7eea0000-7eea6000 \ lz32
ELF 7efc5000-7efea000 Deferred libm.so.6
ELF 7eff5000-7f000000 Deferred libnss_files.so.2
ELF f7d02000-f7d06000 Deferred libdl.so.2
ELF f7d06000-f7e50000 Deferred libc.so.6
ELF f7e51000-f7e69000 Deferred libpthread.so.0
ELF f7e6b000-f7e75000 Deferred libnss_nis.so.2
ELF f7e7f000-f7f93000 Deferred libwine.so.1
ELF f7f95000-f7fb3000 Deferred ld-linux.so.2
Threads:
process tid prio (all id:s are in hex)
0000000f (D) C:\Program Files\GPotato\SpaceCowboy\SpaceCowboy.atm
0000001c 15
00000014 15
00000011 0
00000010 0 <==
0000000c
0000000e 0
0000000d 0
0000000a
0000000b 0
fixme:winmm:MMDRV_Exit Closing while ll-driver open

wtf?

hikaricore
October 21st, 2007, 05:50 AM
This application may use things such as .NET framework or other obscure protocols that aren't yet implemented in WINE, but I'm not really sure.

Consider adding further information to the WINE Application Database page for SCO here: http://appdb.winehq.org/objectManager.php?sClass=version&iId=7206

It's unlikely the game will run anytime the way that it's looking, however your info is always useful to the cause.

^_^