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View Full Version : Wesnoth Reaching 1.0 - Help if You Can by Playing!


jdodson
August 12th, 2005, 11:36 AM
Clipped from site:

In the lead up to 1.0, and probably for some time after in celebration of the release of 1.0, the Wesnoth developers would like to invite users to come and play some friendly games of Wesnoth with us.

http://www.wesnoth.org

Clipped from site: Now that the release 0.9.5 is out we started the final string freeze to give translators a chance to catch up. If you are willing to help translating Wesnoth into your language, read the full announcement.

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jdodson talking now: So everyone, if you dig on wesnoth, snag the new version and start playing! I hope 1.0 is released in time to make breezy, but I have my doubts. Regardless, 1.0 will be a signifigant milestone for this awesome game. Not many free games actually make it to 1.0, it is a big deal. The game has matured _MUCH_ since the .8.7 version in Hoary. Check out the differences, they are great.

jdodson
August 12th, 2005, 02:02 PM
Just a side note, my roomate and I played against each other(I was the dwarves, he was the orcs) last weekend, it was a fun game! If you have some friends and some time, LAN it, its cool.

Mishura
August 12th, 2005, 11:55 PM
Wesnoth is indeed a great game. Never played Multiplayer, but its pretty tight as a single player game. Its the only turn-based strategy game that doesn't get on my nerves because it doesn't have too much "simulation" elements in it (See: Civilization, Call to Power and Alpha Centauri games).

I look forward to the 1.0 release!

dtfinch
August 13th, 2005, 10:48 PM
Is the "easy" difficulty level easy yet?

jdodson
August 14th, 2005, 02:59 PM
Is the "easy" difficulty level easy yet?

I have seen 5 patches, and they all made easy easier. I think by now, they have made it easy.

Kemotaha
August 14th, 2005, 03:36 PM
Is the 0.9.5 version going to be in the backports? I am running AMD64 so is it going to be in those backports?

nickless
August 15th, 2005, 11:33 AM
Heh the Single Player is really hard :D ,but it is a nice game indeed.

doclivingston
August 15th, 2005, 12:36 PM
Single player is reasonably hard, but I like that in this kind of game - it makes it much more enjoyable when you beat a level.

ACK!!
August 16th, 2005, 12:57 AM
OM - frickin' G --- wow!! -- That is a fun little game.

And its addictive like crack laced with nicotine with a caffeine kick.

I dig the retro music and graphics and the turn-based gameplay is worked out very well.

Btw, its not terribly easy but I thought it was not too bad at all for single-player difficulty.

Thanks for the head's up.

Also, the source is easy to compile if you have most of the SDL packages and their dev packages.

charlieg
August 16th, 2005, 07:07 AM
Whilst Wesnoth is a fun game, is it really appropriate that this thread is sticky? I mean, Wesnoth has an incredibly active community so they're not short on players testing out the game or developers contributing art and code. Why does Wesnoth deserve any special attention over other FOSS games?

The forums are not the medium for official activism and by that I mean those who have moderator privileges should not abuse those rights to promote individual games - as opposed to people discussing games they like which is, of course, completely acceptable.

This thread is an advertisement.

jdodson
August 16th, 2005, 11:32 AM
Whilst Wesnoth is a fun game, is it really appropriate that this thread is sticky? I mean, Wesnoth has an incredibly active community so they're not short on players testing out the game or developers contributing art and code. Why does Wesnoth deserve any special attention over other FOSS games?

The forums are not the medium for official activism and by that I mean those who have moderator privileges should not abuse those rights to promote individual games - as opposed to people discussing games they like which is, of course, completely acceptable.

This thread is an advertisement.

Thank you for your thoughts.

I can advertise whatever game I want in the games section.

If you dont like the advertisement, please look elsewhere.

The Free Software movement is about community. Not just the community of Ubuntu. Many other Free Software project deserve recognition, and if I can help them I will. I have advertised Nexuiz in the past, and I chose to advertise Battle For Wesnoth now. If I can help people find a game they never knew existed or aid Wesnoth, I will in whatever way I can.

Should I dump my games list because it is a advertisement for ALL games listed? No, and I won't.

When Quake 3 source goes GPL I am going to sticky that too.

charlieg
August 16th, 2005, 03:54 PM
Well I'd argue the games list is different but I'm not gonna argue. ;)

RastaMahata
August 16th, 2005, 10:24 PM
great game. I have always wanted a Civ3 + warcraft mix... Excelent.
Although I would change/add a few things:

Icons: The sidebar is a bit confusing at first sight. Too much text may confuse the non-rpg gamer.
In-game documentation: Evolution of characters, right click > Info on this unit, would be a great addition.
Auto save campaign progress: As seen in w3, starcraft. Each time you finish a chapter in the campaign, you can restart it by going to the main menu > campaign > select what campaign to play > select what chapter of the campaign to play.
.desktop file: well, there isnt one when you create a package. I hope the final version gets one (and a working one). I can see a wesnoth.desktop file in the icons folder, but thats it.
Change tracks: As you play the campaign, when you finish a chapter, the track keeps playing in the back. A nice "victory" or "failure" kind of sound woudlnt hurt, besides stoping the track in the background. After the user clicks the accept button, a different track should start playing in the background.
Day clock: A better day clock wouldnt be bad neither. Saying how many turns until sunset, how many until night falls down, etc...
Skins: I'm positive if the game would allow easy to handle skins (maybe zip packs), skinners would develop better graphics. Hell, they could even make wesnoth 4000 :P (Although I love final fantasy pre-VII graphics. I'm all for the dark wizards kind of look).

Well, thats it. I don't know who I should tell these things, so I post them here. Also, from the forums, I read this: Because we are building this game for ourselves and for our preferences, not for you. If you like the game as we like it - that is good. If you hate the game - that is also fine.

So what is the point of asking for ideas? Because devs are just common people, we come up with many ideas, but so do players. If player comes up with an idea we like - we might implement it. Not because you asked for it - we do it because we like the feature.

You are free to re-use any work in Wesnoth, as long as you follow rules of GPL, to build the game of your preferences. Don't expect us to build that game for you.I think that I could get flamed If I posted these things :(

craigevil
August 18th, 2005, 12:25 AM
Anyone know how to get 0.9.5 without compiling from source?

Is it in a Breezy repo? If so can it be installed in Hoary without screwing anything up? Thanks.


Ok not in Breezy, it is in Debain Unstable go figure.

Ended up compiling and installing from source.

Had to install the required SDL packages using Synaptic.
Then downloaded freetype2.1 , had to compile it; no biggie.
After that the config went ok. Make seemed to take forever, and by forever I mean over an hour. Ran make install. Opened wesnoth and poof it was able to connect to the online game server.

Took about an hour and a half, with running Synaptic, the downloads and the two compiles. But it was worth it.

Wesnoth rocks, now if I could only not get my butt kicked every time I play online. :)

fragmental
August 18th, 2005, 09:42 PM
A package would be very nice. Might the debian unstable package work?

jdodson
August 19th, 2005, 11:03 AM
I created a x86 package of Battle for Wesnoth using checkinstall. I will upload it to my site later today and provide the download.

It works well for me, but I wouldnt submit it to the MOTU or anything.