huwbie
August 8th, 2005, 05:21 AM
Hi everyone,
i have looked around every where for this and can't find a soloution any where, i have a compaq presario r3000 nvidia geforce4 440 go 64m gfx card, and a 15.4" widescreen lcd monitor on it, i have managed to get the latest nvidida drivers working on my system and i have 3D Support and am running at 1280x800 res (a run of glx gears shows this):
8462 frames in 5.0 seconds = 1692.400 FPS
10629 frames in 5.0 seconds = 2125.800 FPS
However when it comes to enemy territory well it installed fine and seems to load fine but for some reason i get no display, everything looks like it should be ok but it isn't so i exit out and look for errors in the console and nothing here is what i get shown:
* Edit *
I have just installed Return to castle wolfenstein as well (from my lergit CD) and copied over the files across i get the same problem as with enemy territory
*******
ET 2.60 linux-i386 Mar 10 2005
----- FS_Startup -----
Current search path:
/home/huwbie/.etwolf/etmain
/usr/local/games/enemy-territory/etmain/pak2.pk3 (22 files)
/usr/local/games/enemy-territory/etmain/pak1.pk3 (10 files)
/usr/local/games/enemy-territory/etmain/pak0.pk3 (3725 files)
/usr/local/games/enemy-territory/etmain/mp_bin.pk3 (6 files)
/usr/local/games/enemy-territory/etmain
----------------------
3763 files in pk3 files
execing default.cfg
couldn't exec language.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
------- Input Initialization -------
Joystick is not active.
------------------------------------
Bypassing CD checks
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
...loading libGL.so.1: Initializing OpenGL display
...setting mode 4: 800 600
Using XFree86-VidModeExtension Version 2.2
XF86DGA Mouse (Version 2.0) initialized
XFree86-VidModeExtension: Ignored on non-fullscreen/Voodoo
Using 8/8/8 Color bits, 24 depth, 0 stencil display.
GL_RENDERER: GeForce4 440 Go 64M/AGP/SSE2/3DNOW!
Initializing OpenGL extensions
...using GL_S3_s3tc
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_NV_fog_distance
...ignoring GL_EXT_texture_filter_anisotropic
Initializing GLX extensions
...using GLX_SGI_swap_control
...using GLX_SGI_video_sync
XF86 Gamma extension initialized
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce4 440 Go 64M/AGP/SSE2/3DNOW!
GL_VERSION: 1.5.3 NVIDIA 71.74
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_ARB _point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_c ompression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_com bine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_recta ngle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program G L_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_a bgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_ EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_r ange_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_ EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_r escale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_share d_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_tex ture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_textur e_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_l od_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_t exture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fence GL_NV _fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_pixel_da ta_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_texgen_reflection GL_ NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_v ertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate _mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SUN_slice_accum
GLX_EXTENSIONS: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_ SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_ARB_get_proc_address
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 2
PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 4, 800 x 600 windowed hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: enabled
anisotropy: 1.0
NV distance fog: disabled
Initializing Shaders
----- finished R_Init -----
------- sound initialization -------
If any one has any ideas i'd really apreciate the help
Thanks
i have looked around every where for this and can't find a soloution any where, i have a compaq presario r3000 nvidia geforce4 440 go 64m gfx card, and a 15.4" widescreen lcd monitor on it, i have managed to get the latest nvidida drivers working on my system and i have 3D Support and am running at 1280x800 res (a run of glx gears shows this):
8462 frames in 5.0 seconds = 1692.400 FPS
10629 frames in 5.0 seconds = 2125.800 FPS
However when it comes to enemy territory well it installed fine and seems to load fine but for some reason i get no display, everything looks like it should be ok but it isn't so i exit out and look for errors in the console and nothing here is what i get shown:
* Edit *
I have just installed Return to castle wolfenstein as well (from my lergit CD) and copied over the files across i get the same problem as with enemy territory
*******
ET 2.60 linux-i386 Mar 10 2005
----- FS_Startup -----
Current search path:
/home/huwbie/.etwolf/etmain
/usr/local/games/enemy-territory/etmain/pak2.pk3 (22 files)
/usr/local/games/enemy-territory/etmain/pak1.pk3 (10 files)
/usr/local/games/enemy-territory/etmain/pak0.pk3 (3725 files)
/usr/local/games/enemy-territory/etmain/mp_bin.pk3 (6 files)
/usr/local/games/enemy-territory/etmain
----------------------
3763 files in pk3 files
execing default.cfg
couldn't exec language.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
------- Input Initialization -------
Joystick is not active.
------------------------------------
Bypassing CD checks
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
...loading libGL.so.1: Initializing OpenGL display
...setting mode 4: 800 600
Using XFree86-VidModeExtension Version 2.2
XF86DGA Mouse (Version 2.0) initialized
XFree86-VidModeExtension: Ignored on non-fullscreen/Voodoo
Using 8/8/8 Color bits, 24 depth, 0 stencil display.
GL_RENDERER: GeForce4 440 Go 64M/AGP/SSE2/3DNOW!
Initializing OpenGL extensions
...using GL_S3_s3tc
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_NV_fog_distance
...ignoring GL_EXT_texture_filter_anisotropic
Initializing GLX extensions
...using GLX_SGI_swap_control
...using GLX_SGI_video_sync
XF86 Gamma extension initialized
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce4 440 Go 64M/AGP/SSE2/3DNOW!
GL_VERSION: 1.5.3 NVIDIA 71.74
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_ARB _point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_c ompression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_com bine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_recta ngle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program G L_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_a bgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_ EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_r ange_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_ EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_r escale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_share d_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_tex ture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_textur e_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_l od_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_t exture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fence GL_NV _fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_pixel_da ta_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_texgen_reflection GL_ NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_v ertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate _mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SUN_slice_accum
GLX_EXTENSIONS: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_ SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_ARB_get_proc_address
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 2
PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 4, 800 x 600 windowed hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: enabled
anisotropy: 1.0
NV distance fog: disabled
Initializing Shaders
----- finished R_Init -----
------- sound initialization -------
If any one has any ideas i'd really apreciate the help
Thanks