ManSizeRooster
May 23rd, 2007, 08:14 PM
Hi all,
I've just started working with SDL, and have encountered an odd problem.
I'm programming a fullscreen application, and want to hide the mouse cursor. However, when I call SDL_ShowCursor(1) to hide it, after I have killed the application all mouse functionality is dead. I'm stumped. I'm using SDL_Quit();, and have tried using SDL_ShowCursor(0); at the end of my program to undo what SDL_ShowCursor(0) does.
Thanks for any help,
ManSizeRooster
PS
Can anyone recommend an OpenGL tutorial better than, or at least comparable to, the NeHe ones?
I've just started working with SDL, and have encountered an odd problem.
I'm programming a fullscreen application, and want to hide the mouse cursor. However, when I call SDL_ShowCursor(1) to hide it, after I have killed the application all mouse functionality is dead. I'm stumped. I'm using SDL_Quit();, and have tried using SDL_ShowCursor(0); at the end of my program to undo what SDL_ShowCursor(0) does.
Thanks for any help,
ManSizeRooster
PS
Can anyone recommend an OpenGL tutorial better than, or at least comparable to, the NeHe ones?