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NoTiG
January 1st, 2007, 06:33 AM
does anyone know the date it comes out ? all i know is that it says quarter 1 ... ><

diepruis
January 1st, 2007, 04:33 PM
I seem to remember April 2007.

Lord Illidan
January 1st, 2007, 04:37 PM
Hell, can't you read your own sentence???

UT 2007

just kidding, btw..;)

NoTiG
January 1st, 2007, 08:22 PM
Check this out : http://cyber-knowledge.net/blog/2006/12/31/unreal-tournament-2007-release-date/

budluva04
January 1st, 2007, 10:42 PM
jan 5th 07, only a few more days :P

NoTiG
January 1st, 2007, 10:49 PM
i doubt it though....

Lord Illidan
January 2nd, 2007, 06:19 AM
I don't think the linux version will be released that early.

handy
January 2nd, 2007, 06:55 AM
I expect the linux & mac versions to be months later than the windoze versions. :(

But we will get it! :)

diepruis
January 2nd, 2007, 07:12 AM
I don't think the linux version will be released that early.

Won't they be releases concurrently?

That's how it worked in the past, no?

handy
January 3rd, 2007, 12:58 AM
Personally I would be astounded if they release for the 4 OS's concurently.

The vast majority use windoze, so they can start to generate revenue from their work by releasing windoze version, then do whatever on the PS, Mac & Linux versions.

Which will all be OpenGL as opposed to DirectX.

I hope I'm wrong... :)

diepruis
January 3rd, 2007, 01:55 AM
Personally I would be astounded if they release for the 4 OS's concurently.

The vast majority use windoze, so they can start to generate revenue from their work by releasing windoze version, then do whatever on the PS, Mac & Linux versions.

Which will all be OpenGL as opposed to DirectX.

I hope I'm wrong... :)

It all depends on how platform independant the code is. Ideally, all it takes is 4 compilations. We all know it doesn't work like that though.

handy
January 4th, 2007, 04:59 AM
The OpenGL is apparently really complicated to program according to icculus...

diepruis
January 4th, 2007, 05:04 AM
The OpenGL is apparently really complicated to program according to icculus...

Not sure I understand, is it harder than DirectX? If that is the case, then it seems the OpenGL guys have some work to do.

Breepee
January 4th, 2007, 06:29 AM
Histrorically the Linux installer has been on the Windows version from the beginning. Mac version has it's own port and will come out later.

handy
January 4th, 2007, 10:55 AM
Not sure I understand, is it harder than DirectX? If that is the case, then it seems the OpenGL guys have some work to do.

They are both incredibly hard, due to the complexity of the 3D GPU's, is my understanding of it...

diepruis
January 4th, 2007, 01:46 PM
They are both incredibly hard, due to the complexity of the 3D GPU's, is my understanding of it...

Yes, but if the code is done in OpenGL, then it should compile on both platforms, no? Which would mean that there is no time lost between the Windows and the Linux versions.

handy
January 4th, 2007, 07:24 PM
Windoze will be DirectX though... :)

diepruis
January 5th, 2007, 02:19 AM
Windoze will be DirectX though... :)

Seriously? They recode the whole engine to OpenGL? What's the point?

handy
January 5th, 2007, 10:10 AM
Most people use windoze, most of Unreal's users therefore use windoze, windoze multimedia, graphics & sound is optimised for DirectX, M$ would be able to provide a comprehensive SDK for all of the complex DirectX, this makes it so much easier for the developers to do there thing.

DirectX is not intended to run on any other OS! (For that matter if M$ had their way there would only be M$ OS's!)

Fortunately OpenGL is wonderful & can work on so many OS's, & software houses like Id & Epic, among others, go to the trouble to support the minority OS's.

I believe many of the in house developers who work for Id & Epic are Linux people too...

diepruis
January 6th, 2007, 03:10 AM
...M$ would be able to provide a comprehensive SDK for all of the complex DirectX, this makes it so much easier for the developers to do there thing.

Okay, as a gamer, I get the optimisation thing. But from what I've heard, DirectX is horrible - just my 2 cents.

Oh, and long live Epic and developers like them!

leech
January 6th, 2007, 06:25 AM
The Linux installer has been included on the CD / DVD since the original Unreal Tournament. Hopefully they follow that trend.

Leech

xopher
January 6th, 2007, 10:14 AM
The Linux installer has been included on the CD / DVD since the original Unreal Tournament. Hopefully they follow that trend.

word.

I've liked the Unreal Tournament-series from the beginning, and have no doubt about that this new version will rock too. The 2004 release didn't bring a lot of new things into the game, but at least graphically so many things have improved in 2007. The new unreal engine look astonishing to be honest :). Hope it'll still work somehow fine on my system;

3800+
1GB RAM
256MB 6800 (about to be unlocked to an Ultra)

Any thoughts on the realistic system requirements/recommendations?

Edit, maybe I should just buy a gig more of RAM and overclock the h**l out of my CPU, although I don't think I can get that much out of it to be honest. It's an old venice, and runs pretty hot as is..

diepruis
January 6th, 2007, 12:43 PM
Edit, maybe I should just buy a gig more of RAM and overclock the h**l out of my CPU, although I don't think I can get that much out of it to be honest. It's an old venice, and runs pretty hot as is..

Yeah, I'm gonna need a new graphics card - at least :(

NVidia, here I come, woohoo! ;)

handy
January 6th, 2007, 06:23 PM
For all of the DirectX short-commings, it is magnificent compared to what things were like before DirectX was developed. DirectX keeps on evolving.

I found that UT2k4 ran better under DirectX than OpenGL when I ran windoze... Though UT2k4 runs perfectly & a little faster under Ubuntu & OpenGL. An unfair comparison due to Linux having less overheads than windoze. Although you can't really seperate DirectX from windoze, except when you start looking at Wine & its derivetives... Then it gets really complicated... LOL

We are really lucky that OpenGL exists, for there wouldn't be much in the way of 3D native games without it. People would have created something else in its place for sure though...

berserker
January 6th, 2007, 07:37 PM
Amazon.com reports a release date of 31 March.

Tuna-Fish
January 6th, 2007, 10:03 PM
Okay, as a gamer, I get the optimisation thing. But from what I've heard, DirectX is horrible - just my 2 cents.

DX was utterly horrible up to DX9, when MS ditched the old paradigm of getting the most out of the technology and replaced it with making it as easy to program for as possible. It was very likely the smartest thing MS has ever done, and dx10 takes that route even further. IMHO DX10 is the best product MS has ever done and the OpenGL guys are going to work their collective asses off to even match it, let alone surpass it. To speak frankly the latest OGL
cannot really compare to dx10 from a programmers perspective. Good luck one can only get dx10 with the ridiculously huge pile of memory-wasting DRM called vista; it levels the playing field a little. :)

Tuna-Fish
January 6th, 2007, 10:05 PM
Amazon.com reports a release date of 31 March.

That is because 31st March is the last date of 1st quarter, so it will be out before then. How much earlier? I don't know. However, we well likely hear the instant the game has gone gold, from that date it usually takes 3-4 weeks to hit the shelves.

UK-sHaDoW
January 6th, 2007, 10:19 PM
I find openGL's state machine easier then DirectX's interface to program in. Although DirectX has more stuff built in already rather then coding fro scratch.

diepruis
January 7th, 2007, 03:07 AM
For all of the DirectX short-commings, it is magnificent compared to what things were like before DirectX was developed. DirectX keeps on evolving.

Sorry, I was talking from a programmer's perspective. I should have made that clear.

Good luck one can only get dx10 with the ridiculously huge pile of memory-wasting DRM called vista; it levels the playing field a little.

LOL!

I find openGL's state machine easier then DirectX's interface to program in. Although DirectX has more stuff built in already rather then coding fro scratch.

It seems to me to be a personal preference thing.

Tuna-Fish
January 7th, 2007, 06:35 AM
The biggest single difference is that while the OGL folks need to negotiate with all the different vendors and interest groups of programmers and such, MS can just say: "This is our next standard, build your devices to work with it." In the long run this means dx will be much cleaner, and the OGL people just have to do more to get the same result. Oh how I wish the OS community was big enough so we could dictate terms too...

dbd
January 7th, 2007, 11:16 AM
3800+
1GB RAM
256MB 6800 (about to be unlocked to an Ultra)

Any thoughts on the realistic system requirements/recommendations?

I'm pretty sure it will work reasonably well on that system. However they havn't spoken about system requirements for quite a while now, and if you are thinking about upgrading best to wait till the demo is out and there have been some extensive tests on what works well with it.