dbbolton
December 24th, 2006, 02:25 AM
is it possible ?
dbbolton
December 24th, 2006, 02:32 AM
Technical specifications
The specifications of the PlayStation 2 console are as follows, with hardware revisions:
http://upload.wikimedia.org/wikipedia/commons/thumb/3/3e/Sony_EmotionEngine_CXD9615GB_top.jpg/180px-Sony_EmotionEngine_CXD9615GB_top.jpg (http://en.wikipedia.org/wiki/Image:Sony_EmotionEngine_CXD9615GB_top.jpg) http://en.wikipedia.org/skins-1.5/common/images/magnify-clip.png (http://en.wikipedia.org/wiki/Image:Sony_EmotionEngine_CXD9615GB_top.jpg)
Emotion Engine (http://en.wikipedia.org/wiki/Emotion_Engine) CPU
http://upload.wikimedia.org/wikipedia/commons/thumb/2/2f/Sony_Graphics_Synthesizer_CXD29314GB.jpg/180px-Sony_Graphics_Synthesizer_CXD29314GB.jpg (http://en.wikipedia.org/wiki/Image:Sony_Graphics_Synthesizer_CXD29314GB.jpg) http://en.wikipedia.org/skins-1.5/common/images/magnify-clip.png (http://en.wikipedia.org/wiki/Image:Sony_Graphics_Synthesizer_CXD29314GB.jpg)
Graphics Synthesizer (http://en.wikipedia.org/wiki/Graphics_Synthesizer) GPU
http://upload.wikimedia.org/wikipedia/commons/5/57/Sony_Playstation_1_CPU.jpg (http://en.wikipedia.org/wiki/Image:Sony_Playstation_1_CPU.jpg) http://en.wikipedia.org/skins-1.5/common/images/magnify-clip.png (http://en.wikipedia.org/wiki/Image:Sony_Playstation_1_CPU.jpg)
I/O Processor (PlayStation 1 CPU) (http://en.wikipedia.org/wiki/I/O_Processor_%28PlayStation_1_CPU%29) I/O Bus
CPU (http://en.wikipedia.org/wiki/Central_processing_unit): 128 bit "Emotion Engine (http://en.wikipedia.org/wiki/Emotion_Engine)" clocked at 294 MHz, 10.5 million transistors
System Memory (http://en.wikipedia.org/wiki/Main_memory): 32 MB Direct Rambus (http://en.wikipedia.org/wiki/Rambus) or RDRAM (http://en.wikipedia.org/wiki/RDRAM) (note that some computers use this type of RAM (http://en.wikipedia.org/wiki/RAM))
Memory bus (http://en.wikipedia.org/wiki/Memory_bus) Bandwidth: 3.2 GB per second
Main processor: MIPS (http://en.wikipedia.org/wiki/MIPS_architecture) R5900 CPU core, 64 bit
Coprocessor (http://en.wikipedia.org/wiki/Coprocessor): FPU (http://en.wikipedia.org/wiki/Floating_Point_Unit) (Floating Point Multiply Accumulator × 1, Floating Point Divider × 1)
Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator × 9, Floating Point Divider × 1), 128 bit, vu0 used for physics and other gameplay type things, vu1 used for polygon transformations and other visual based calculation
Floating Point Performance: 6.2 GFLOPS (single precision 32-bit floating point), about 2.9 on each vector unit
3D CG Geometric Transformation: 66 million polygons per second[15] (http://en.wikipedia.org/wiki/PlayStation_2#_note-10)
Compressed Image Decoder: MPEG-2 (http://en.wikipedia.org/wiki/MPEG-2)
I/O Processor interconnection: Remote Procedure Call (http://en.wikipedia.org/wiki/Remote_Procedure_Call) over a serial link, DMA controller for bulk transfer
Cache memory (http://en.wikipedia.org/wiki/Cache_memory): Instruction: 16KB, Data: 8KB + 16 KB (ScrP)
Graphics: "Graphics Synthesizer" clocked at 147 MHz
Pixel pipelines:16
Video output resolution: variable from 256x224 to 1280x1024 pixels
4 MB Embedded DRAM (http://en.wikipedia.org/wiki/Embedded_DRAM) video memory (http://en.wikipedia.org/wiki/Video_memory) bandwith at 47GB per second(main system 32 MB can be dedicated into vram)
DRAM Bus bandwidth: 47.0GB per second
DRAM Bus width: 2560-bit (composed of three independent buses: 1024-bit write, 1024-bit read, 512-bit read/write)
Pixel Configuration: RGB:Alpha:Z Buffer (24:8, 15:1 for RGB, 16, 24, or 32-bit Z buffer)
Dedicated connection to: Main CPU and VU1
Overall Pixel fillrate: 16x147 = 23.52(rounded to 2.4)
Pixel fillrate: with no texture, flat shaded 2.4(75,000,000 32pixel real-world triangles)
Pixel fillrate: with 1 full texture(normal skin), Gouraud shaded 1.2(37,750,000 32pixel real-world triangles)
Pixel fillrate: with 2 full textures(normal skin+specular or alpha or other), Gouraud shaded 0.6(18,750,000 32pixel real-world triangles)
Multi-pass rendering ability (four passes: 300M pixels/second)
Sound: "SPU1+SPU2" (SPU1 is actually the CPU clocked at 8 MHz)
Number of voices: 48 hardware channels of ADPCM on SPU2 plus software-mixed channels
Sampling Frequency: 44.1 kHz or 48 kHz (selectable)
Output: Dolby Digital (http://en.wikipedia.org/wiki/Dolby_Digital) 5.1 Surround sound (http://en.wikipedia.org/wiki/Surround_sound), DTS (http://en.wikipedia.org/wiki/Digital_Theater_System) (cutscenes only), later games achieved analog 5.1 surround during gameplay through Dolby Pro Logic II (http://en.wikipedia.org/wiki/Dolby_Pro_Logic#Dolby_Pro_Logic_II)
I/O Processor
CPU Core: Original PlayStation CPU (MIPS R3000A clocked at 33.8688 MHz or 37.5 MHz)
Sub Bus: 32 Bit
Connection to: SPU and CD/DVD controller.
Interface Types: 2 proprietary PlayStation controller ports (250KHz clock for PS1 and 500KHz for PS2 controllers), 2 proprietary Memory Card slots using MagicGate (http://en.wikipedia.org/wiki/MagicGate) encryption (http://en.wikipedia.org/wiki/Encryption) (250KHz for PS1 cards, up to 2MHz for PS2 cards), Expansion Bay (PCMCIA on early models for PCMCIA Network Adaptor and External Hard Disk Drive) DEV9 port for Network Adaptor, Modem (http://en.wikipedia.org/wiki/Modem) and Internal Hard Disk Drive, IEEE 1394 (http://en.wikipedia.org/wiki/FireWire) (only in SCPH 10xxx - 3xxxx), Infrared (http://en.wikipedia.org/wiki/Infrared) remote control port (SCPH 5000x and newer),[16] (http://en.wikipedia.org/wiki/PlayStation_2#_note-11) and 2 USB (http://en.wikipedia.org/wiki/Universal_Serial_Bus) 1.1 ports with an OHCI-compatible controller.
Disc Drive type: 24x (PlayStation 2 format CD-ROM, PlayStation format CD-ROM) 4x (Supported DVD formats) Region-locked with anti-copy protection (Can't read "Gold Discs" aka normal CD-ROMs)
Supported Disc Media: PlayStation 2 format CD-ROM, PlayStation format CD-ROM, Compact Disc Audio (http://en.wikipedia.org/wiki/Red_Book_%28audio_CD_standard%29), PlayStation 2 format DVD-ROM (4.7 GB), DVD Video (http://en.wikipedia.org/wiki/DVD_Video) (4.7 GB). Later models are DVD-9 (http://en.wikipedia.org/wiki/DVD-9) (8.5 GB Dual-Layer), DVD+RW (http://en.wikipedia.org/wiki/DVD%2BRW), and DVD-RW (http://en.wikipedia.org/wiki/DVD-RW) compatible.
specs
dbbolton
December 24th, 2006, 02:37 AM
from ds linux site:
Run light enough to power a 486DX with 16MB of Ram
mips
December 24th, 2006, 05:41 AM
is it possible ?
No. You would have to port DSL to the MIPS cpu architecture I suppose if you wanted to run it on a PS2.
http://www.debian.org/ports/mips/
http://playstation2-linux.com/
http://en.wikipedia.org/wiki/PS2_Linux
dbbolton
December 24th, 2006, 01:00 PM
i checked out the playstation2-linux site, but according to it ps2 linux isn't available in the US anymore.
mips
December 24th, 2006, 01:03 PM
i checked out the playstation2-linux site, but according to it ps2 linux isn't available in the US anymore.
Check Ebay or import from the UK/Europe ?
patrickfromspain
December 26th, 2006, 03:37 PM
mm sorry, but wasn't the playstation 2 based on a pentium 3 700MHz with some nvidia graphics chip and 64mb ram? I know it has been done... using some game to enter linux or something..
Brynster
January 2nd, 2007, 05:22 AM
mm sorry, but wasn't the playstation 2 based on a pentium 3 700MHz with some nvidia graphics chip and 64mb ram? I know it has been done... using some game to enter linux or something..
Thats was the original XboX
patrickfromspain
January 3rd, 2007, 09:56 AM
Thats was the original XboX
yes! sorry for the confusion.. that was, as you said, the xbox..
vBulletin® v3.8.1, Copyright ©2000-2009, Jelsoft Enterprises Ltd.