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View Full Version : will NWN2 will be avalable for linux ?


MaximB
August 20th, 2006, 03:50 PM
like the thread name says...will it ?

User_Program
August 20th, 2006, 04:00 PM
IMO no it won't be but thats just me.
But post here to show your support for it. It can't hurt and maybe show that ppl don't just game on windows.

http://www.ataricommunity.com/forums/showthread.php?t=444382

Also I dont know how much atari sells there games to retailers ro etailers for. But if the posts on the sites are any indication on how much they would make it seems like it would be in there best intrests (on a business point of view) roughly $ 55,000 for Linux and Mac sailes.

MaximB
August 20th, 2006, 04:06 PM
same question about gothic 3

MaximB
August 20th, 2006, 04:13 PM
WOW - 38 pages of linux users requests for a linux client on NWN2 /Atari forums !!!
http://www.ataricommunity.com/forums/showthread.php?t=444382&page=38

User_Program
August 20th, 2006, 04:31 PM
Yea I know it's really amazing. I have never seen so many requests on a forums before. I've heard about ppl talking about games but all have been scatered on diff forums. There are some very informative posts there also.

One observation of mine was that no one really knows who's incharge of making the go ahead call for if a game will be ported to Linux. I've heard that the publisher makes the call, I've heard the the developer makes the call but most of the mod team on the forums just past the buck on to someone else

There was also this post that passed responsibility on to atari but they deteled that posts of the request from the users, or at least I can't find it anymore. about 8 months ago there where user posts there now none.
http://nwn2forums.bioware.com/forums/viewtopic.html?topic=446677&forum=95
also there are 17788 views for that thread.

If it does happen I will have more faith in pubishers and developers that they listen to the customer. If not I know that it's really all about what goes on behind the scenes. Like MS paying big bucks to publisher only to see it on windows.

As for Gothic 3 they Aspyr supports alot of Mac games so I would think they would support Mac don't know about Linux.

MaximB
August 20th, 2006, 05:01 PM
yeah - tried to search the gothic3 forums
but it's all in german
but I've found a few linux threads
I wonder what the wrote there (in one thread there were somthing about wine for G3 like it was with G1-G2).

leech
August 20th, 2006, 06:06 PM
At one point in that Linux thread on the atari forums, there was a Mod who said he was working on something and would post back once he found out. But he hasn't posted back and that was several months ago. Who knows, maybe it'll come about.

I do know that they decided to switch the engine to Direct3D because they were going to make an Xbox 360 port, but then that got scrapped. Though I would tend to think the rendering pipeline for OpenGL would still be there, unless they completely scrapped the original engine for the game and started new (which would be kind of stupid) so maybe we have a chance at Neverwinter Nights 2 on Linux.

Leech

User_Program
August 28th, 2006, 11:08 AM
Just found somthing...WOW what a shock I wouldn't have expected a Linux win.

http://www.bioware.com/_poll/view_poll.html?pollID=136

MaximB
August 28th, 2006, 12:39 PM
I can't believe it !
the last thing I would expect that linux would win them all in gaming...

skymt
August 28th, 2006, 08:28 PM
I can't believe it !
the last thing I would expect that linux would win them all in gaming...

Linux users write the best poll bots. ;)

Duncan_Idaho
August 29th, 2006, 10:47 PM
Though I would tend to think the rendering pipeline for OpenGL would still be there, unless they completely scrapped the original engine for the game and started new (which would be kind of stupid) so maybe we have a chance at Neverwinter Nights 2 on Linux.

kinda stupid, indeed
but acording to the wikipedia entry of nwn2, they _actually_ did just that
I mean, made up a completely new directX-based engine #-o
but I dunno how mach of that is true or not :-k
(please don't flame) :-$

Linux users write the best poll bots. ;)
I LOL'ed at that :lol:

erk
August 30th, 2006, 04:25 AM
kinda stupid, indeed
but acording to the wikipedia entry of nwn2, they _actually_ did just that
I mean, made up a completely new directX-based engine #-o
but I dunno how mach of that is true or not :-k
(please don't flame) :-$


I LOL'ed at that :lol:


That's bizzare, OpenGL and DirectX have similar performance if they are set up properly, DirectX is a bit easier to code for.
The strange bit is they have already gone to the effort of using OpenGL in other products, which has a much wider OS support than DirectX, except for the Xbox360. I would not have based my business model around Xbox 360 support if I ran a game company! OpenGL would ahve been a smarter move.

I guess we can always try and run NWN2 under Wine when it ships.

Erunno
August 30th, 2006, 12:15 PM
I've been following the development of NWN 2 somewhat and as far as I know Obsidian wrote a new graphics engine (called Electron) which uses a DirectX 9 renderer. At the beginning of the development there was talk that they might add a OpenGL rendering pipeline later but I haven't read anything concrete about it for months. They might want to reuse parts of the engine for future games which are cross-platform so OpenGL is out of question at least if you want to develop for the XBox.

In my opinion there'll never be a native linux version except maybe server software as it would be hard to warrant the additional development costs before Atari.

KhaaL
August 30th, 2006, 07:01 PM
AFAIK, they won't ship nwn2 to the xbox, thus why the move to a DX engine was, well, stupid. I thought and hoped that more games would run natively in linux in the future. I'm afraid that I made the wrong guess...

Well, at least we'll have quake wars.

enopepsoo
August 30th, 2006, 07:28 PM
Maybe it is because linux is pretty good.:mrgreen:

Omnios
August 30th, 2006, 07:38 PM
Its a shame for over the year the linux question was asked over and over again alwasys with probably not. ANyways will I buy NWN2, probably not!

Duncan_Idaho
August 30th, 2006, 08:35 PM
I've been following the development of NWN 2 somewhat and as far as I know Obsidian wrote a new graphics engine (called Electron) which uses a DirectX 9 renderer. At the beginning of the development there was talk that they might add a OpenGL rendering pipeline later but I haven't read anything concrete about it for months. They might want to reuse parts of the engine for future games which are cross-platform so OpenGL is out of question at least if you want to develop for the XBox.

the opengl pipeline thing would be nice

AFAIK, they won't ship nwn2 to the xbox, thus why the move to a DX engine was, well, stupid.
well, in the begining it was planned to make the PC and the xbox ports of nwn2, but then the xbox port was cancelled

I think they realised that it would be somewhat difficult to play with a joypad and no keyboard-shortcuts :p

I don't know how they could choose a console over cross-plataform-ness :(

Garyu
September 26th, 2006, 06:08 AM
Someone told me today that a linux port of NWN2 will be coming, but about a year later than the windows release... I don't know where she got this information though... Anyone know something about this?

leech
September 26th, 2006, 06:46 AM
Last semi-official word I had read about was on the rather long thread about the Mac/Linux port of Nwn2, one of the Atari workers had posted something along the lines of trying to get management to change their thoughts about it, and that he'd post back if he had any news. Unfortunately the last I checked, he hadn't done a follow up.

It sounded a little hopeful, if I can track that post down again, I'll copy and paste it here. I think it was on page 24 or so of that thread.

Leech

Spif
September 26th, 2006, 01:26 PM
I was hoping for a Linux client, but I doubt we will get one. Too bad, cause I had a lot of faith in Obsidian... :(

B0rsuk
September 26th, 2006, 03:32 PM
Personally I don't count on Linux port being available. The engine *is* DirectX based, I read it in several places. They might still port it, but considering that original NWN was OpenGL based and it still took them one year to port.... well...

I would buy Nwn2 if it was easy to run with Wine, but it probably won't happen.

leech
September 26th, 2006, 10:21 PM
But from all I had read, they took the original engine and then 'improved' it with pixel shaders, etc. They converted it to DirectX for the Xbox port, so had they been smart, or cared for multi-platform, they could have improved the OpenGL rendering path as well.

The reason that NWN 1 took so long was mostly due to problems with sound and video playback, since at the time they had already chosen to use Bink player and there were no bink player for linux at that time. They finally decided to just drop support for the movies, which is why there is now a hack for NWmovies. But they did finally release it, as well as kept all the patches up to date. Though we never did get the toolset (again, a bad judgement on their part by creating it with Kylix).

What I am hoping is that they try to develop the linux client then possibly have LGP publish it, though I tend to think LGP takes a very long time to release things. I wish we could get more publishers that would support Linux. I think one of the main reasons publishers stay away from Linux games is that there really is no CD-Check software for linux, because any self-respecting linux user is not going to allow something like Star Force onto their system. There actually ARE some CD-Check systems, but I don't know how good they are. I think I recall Shogo had one.

Well, just some thoughts.

Leech

Omnios
September 28th, 2006, 10:04 AM
All I have to say about this is that if NWN2 is not available for Linux I will not buy it.

Garyu
September 28th, 2006, 10:13 AM
All I have to say about this is that if NWN2 is not available for Linux I will not buy it.

I wish I could say the same... If everyone did this, maybe they would be pushed harder to develop a linux port... BUT, I imagine my wish to play the game will supercede my linux devotion... ](*,)