petervk
August 15th, 2006, 10:16 AM
http://www.insidemacgames.com/features/tuncersblog.php?ID=106
Mac gaming is about to get a huge boost in performance thanks to a new multi-threaded OpenGL. According to some people I've talked to, multi-threaded OpenGL games will see huge gains in performance. With multi-threaded OpenGL, the game, for example, can run off one core/CPU, while OpenGL can work on the second core/processor for its processing. So they work in concurrent fashion instead of co-habitating one CPU. The amount of benefit multi-threaded OpenGL games will have depends on how complex a scene in a game is. So, for example, in a very complex scene with lots of polygons, you'll see big gains in frame rates. One person told me they saw a very popular MMORPG DOUBLE in frame rates in one particular scene because of multi-threaded OpenGL. We're talking from 60 frames to 130 frames just in that one scene alone.
...
Is this possible for ubuntu? Are the freedesktop/xorg/mesa people aware/working on this? Sounds amazing to me.
Mac gaming is about to get a huge boost in performance thanks to a new multi-threaded OpenGL. According to some people I've talked to, multi-threaded OpenGL games will see huge gains in performance. With multi-threaded OpenGL, the game, for example, can run off one core/CPU, while OpenGL can work on the second core/processor for its processing. So they work in concurrent fashion instead of co-habitating one CPU. The amount of benefit multi-threaded OpenGL games will have depends on how complex a scene in a game is. So, for example, in a very complex scene with lots of polygons, you'll see big gains in frame rates. One person told me they saw a very popular MMORPG DOUBLE in frame rates in one particular scene because of multi-threaded OpenGL. We're talking from 60 frames to 130 frames just in that one scene alone.
...
Is this possible for ubuntu? Are the freedesktop/xorg/mesa people aware/working on this? Sounds amazing to me.