View Full Version : ET: Quake Wars 2007 :(
Brain Juice
July 11th, 2006, 10:05 AM
Damn.
To ensure the quality we want, we've decided to push the release out of 2006 to allow for extended testing, feedback and game balancing.
http://pc.gamespy.com/pc/enemy-territory-quake-wars/717741p1.html
B0rsuk
July 11th, 2006, 03:41 PM
At least this assures I'll get badass hardware for it, because I'm going to upgrade no sooner than it's out.
There's also a line saying - for them - balance is not a goal, but fundamental part of design. Perfect.
Meanwhile, I'll play free games. I'll also buy Dominions3.
Frem
July 11th, 2006, 06:27 PM
Will this have a Linux client like the original ET?
Mr_HeNtAi
July 11th, 2006, 06:33 PM
I hope it has a Linux Client. I also hope that them pushing it back improves the game and isn't just a ploy to co-release it with the XBOX360 and PS3.
B0rsuk
July 12th, 2006, 01:44 AM
About linux: so far, all ID Software games have linux binaries. All Splash Damage games also have linux binaries (developers of ET:QW, Wolfenstein:Enemy Territory, Quake 3 Fortress). So I'd say chance of ET:QW nothaving a linux version is pretty low, and I can't imagine why it would happen. They already said there will be dedicated linux server. About client they said more less they can't promise anything, but they have several Linux fans in their team.
A few quotes, first from dev diary:
each one of ETQW's maps could be compared to four Wolfenstein: Enemy Territory maps in depth and complexity.
We're now entering the beta phase of the game's development, and this signifies a change of focus for our design team and our collaboration with id Software; that of achieving great multiplayer gameplay balance.
So far, all versions of ET:QW were considered alphas.
The end result in all of this, though, is that ETQW will feature incredibly focused gameplay balance. For us, this is not just a goal, but rather a design imperative that drives every element of ETQW's multiplayer combat.
As for consoles:
You're posting on the forum of a PC FPS developer, and without question, the PC is THE platform on which to play first person shooters. I don't see how that can change until consoles come with mice and keyboard as standard, and an open internet connection for multiplayer.
KC: A lot of our gameplay direction is really focused off of that as well - from the beginning, we liked what we had done with Wolfenstein: Enemy Territory in terms of the teamplay; how people working together - whether its a clan or what have you - can actually make a difference - so the team that works together is the team that's going to win. We're carrying that forward, that's a real focus of ours. The other thing is that there's depth to the gameplay - we didn't want to...
PW: ... To newbify it.
KC: We didn't want to newbify it. Right. What we're doing is focusing on interface solutions, rather than saying "let's make the game accessible by simplifying the game". I don't want to say "dumbing it down"; I think newbifying is really the better term for it.
Also check here for 2 new screens:
http://pc.gamespy.com/pc/enemy-territory-quake-wars/717741p1.html
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