SyntaxTerror
June 1st, 2006, 06:45 AM
Hey guys,
I'm having some trouble getting q3 up and running on Dapper.
When I run it I get the following output:
Q3 1.32b linux-i386 Nov 14 2002
----- FS_Startup -----
Current search path:
/home/ian/.q3a/baseq3
/usr/local/games/quake3/baseq3/tig_ra3.pk3 (125 files)
/usr/local/games/quake3/baseq3/ra3sgmap2.pk3 (186 files)
/usr/local/games/quake3/baseq3/pak8.pk3 (9 files)
/usr/local/games/quake3/baseq3/pak7.pk3 (4 files)
/usr/local/games/quake3/baseq3/pak6.pk3 (64 files)
/usr/local/games/quake3/baseq3/pak5.pk3 (7 files)
/usr/local/games/quake3/baseq3/pak4.pk3 (272 files)
/usr/local/games/quake3/baseq3/pak3.pk3 (4 files)
/usr/local/games/quake3/baseq3/pak2.pk3 (148 files)
/usr/local/games/quake3/baseq3/pak1.pk3 (26 files)
/usr/local/games/quake3/baseq3/pak0.pk3 (3539 files)
/usr/local/games/quake3/baseq3/map-ma_nate1.pk3 (41 files)
/usr/local/games/quake3/baseq3/charonra3map1.pk3 (27 files)
/usr/local/games/quake3/baseq3
./quake3.x86/baseq3
----------------------
4452 files in pk3 files
execing default.cfg
execing q3config.cfg
execing autoexec.cfg
execing syntax.cfg
Hunk_Clear: reset the hunk ok
------- Input Initialization -------
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
...loading opengl32: QGL_Init: Can't load opengl32 from /etc/ld.so.conf or current dir: /usr/local/games/quake3/opengl32: cannot open shared object file: No such file or directory
failed
...loading libGL.so.1: Initializing OpenGL display
...setting mode 6: 1024 768
Using XFree86-VidModeExtension Version 2.2
XF86DGA Mouse (Version 2.0) initialized
XFree86-VidModeExtension Activated at 1024x768
Couldn't get a visual
...WARNING: could not set the given mode (6)
Initializing OpenGL display
...setting mode 3: 640 480
Using XFree86-VidModeExtension Version 2.2
XF86DGA Mouse (Version 2.0) initialized
XFree86-VidModeExtension Activated at 640x480
Couldn't get a visual
...WARNING: could not set the given mode (3)
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
----- CL_Shutdown -----
-----------------------
Sys_Error: GLimp_Init() - could not load OpenGL subsystem
If I check fglrxinfo I get the following:
display: :0.0 screen: 0
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: RADEON 9600 XT Generic
OpenGL version string: 2.0.5814 (8.25.18)
And glxinfo |grep render gives me:
direct rendering: Yes
GLX_ATI_render_texture
OpenGL renderer string: RADEON 9600 XT Generic
As far as I can tell, fglrx is all up and running, yet the game still tells me failed to load openGL sus system.
Are there any additional packages I've missed? I can't see what I'm missing here.
I'm having some trouble getting q3 up and running on Dapper.
When I run it I get the following output:
Q3 1.32b linux-i386 Nov 14 2002
----- FS_Startup -----
Current search path:
/home/ian/.q3a/baseq3
/usr/local/games/quake3/baseq3/tig_ra3.pk3 (125 files)
/usr/local/games/quake3/baseq3/ra3sgmap2.pk3 (186 files)
/usr/local/games/quake3/baseq3/pak8.pk3 (9 files)
/usr/local/games/quake3/baseq3/pak7.pk3 (4 files)
/usr/local/games/quake3/baseq3/pak6.pk3 (64 files)
/usr/local/games/quake3/baseq3/pak5.pk3 (7 files)
/usr/local/games/quake3/baseq3/pak4.pk3 (272 files)
/usr/local/games/quake3/baseq3/pak3.pk3 (4 files)
/usr/local/games/quake3/baseq3/pak2.pk3 (148 files)
/usr/local/games/quake3/baseq3/pak1.pk3 (26 files)
/usr/local/games/quake3/baseq3/pak0.pk3 (3539 files)
/usr/local/games/quake3/baseq3/map-ma_nate1.pk3 (41 files)
/usr/local/games/quake3/baseq3/charonra3map1.pk3 (27 files)
/usr/local/games/quake3/baseq3
./quake3.x86/baseq3
----------------------
4452 files in pk3 files
execing default.cfg
execing q3config.cfg
execing autoexec.cfg
execing syntax.cfg
Hunk_Clear: reset the hunk ok
------- Input Initialization -------
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
...loading opengl32: QGL_Init: Can't load opengl32 from /etc/ld.so.conf or current dir: /usr/local/games/quake3/opengl32: cannot open shared object file: No such file or directory
failed
...loading libGL.so.1: Initializing OpenGL display
...setting mode 6: 1024 768
Using XFree86-VidModeExtension Version 2.2
XF86DGA Mouse (Version 2.0) initialized
XFree86-VidModeExtension Activated at 1024x768
Couldn't get a visual
...WARNING: could not set the given mode (6)
Initializing OpenGL display
...setting mode 3: 640 480
Using XFree86-VidModeExtension Version 2.2
XF86DGA Mouse (Version 2.0) initialized
XFree86-VidModeExtension Activated at 640x480
Couldn't get a visual
...WARNING: could not set the given mode (3)
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
----- CL_Shutdown -----
-----------------------
Sys_Error: GLimp_Init() - could not load OpenGL subsystem
If I check fglrxinfo I get the following:
display: :0.0 screen: 0
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: RADEON 9600 XT Generic
OpenGL version string: 2.0.5814 (8.25.18)
And glxinfo |grep render gives me:
direct rendering: Yes
GLX_ATI_render_texture
OpenGL renderer string: RADEON 9600 XT Generic
As far as I can tell, fglrx is all up and running, yet the game still tells me failed to load openGL sus system.
Are there any additional packages I've missed? I can't see what I'm missing here.