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View Full Version : can someone eplain more in depth what these stpes mean



Metul Burr
March 6th, 2011, 08:49 PM
Make sure you have the following packages installed before you start:
# aptitude install libgl1-mesa-dev x11proto-gl-dev libasound2-dev
At least these were the packages I had to install in Hardy to get Wine to compile with OpenGL and ALSA support (crucial if you want to get the game to run at all and with sound as well).
Grab the latest Wine source (1.1.4, at the time of writing) from the official download site (http://sourceforge.net/project/showfiles.php?group_id=6241&package_id=77449)
Extract the source tarball to its own directory, cd to that directory
Download this patch to the Wine source (http://bugs.winehq.org/attachment.cgi?id=15883) and rename it to spore.patch
cd into the wine-x.x.x subfolder with the actual source
Apply the patch by issuing the following command:
$ patch -p1 < ../spore.patch
If the patching was successful, compile and install Wine with the following command:
$ tools/wineinstall
Make yourself a sandwich and some coffee, because the compiling may take a while depending on how fast your CPU is (it took roughly 20 minutes on my 2.5 GHz Core 2 Duo). When Wine asked me if I wanted to install the compiled version to my system, I answered “yes” and consequently had to enter my root password before the installation stage. If you do not want to install the patched version permanently, answer “no”.
Install Spore with the installer from the CD and cancel the DirectX install popup. The install should finish normally. If Wine hangs a bit, leave it to do its thing for a few minutes.
Crack Spore’s stupid DRM (http://arstechnica.com/news.ars/post/20080908-gamers-fight-back-against-lackluster-spore-gameplay-bad-drm.html) (see disclaimer up top!).
Start the game with the provided Wine launcher or by going to the game’s Sporebin directory and typing $ wine SporeApp.exe in the terminal. Enjoy!