View Full Version : Reason for use of your choice of game engine?
November 22nd, 2009, 09:33 AM
For those that have played around with game engines and developed stuff on them, may I ask what's the reason for picking an engine over another one?
November 22nd, 2009, 11:31 AM
Speed, assets support, level editor, features, readability. Depending of what you want exactly, speed, and/or assets, and/or level editor are probably the biggest candidate to change the choice you make.
November 23rd, 2009, 10:13 AM
Right now, i am interested in both the Intensity Engine and NeL. NeL seems more mature, but Intensity Engine... I don't know, but Sauerbraten just blows my mind.
November 23rd, 2009, 10:35 AM
Speed, useability, features, platform compatibility etc..
But usually, I just make my own, I'm unhappy with most pre-built engines out there.
November 23rd, 2009, 12:49 PM
Having played with many many engines over the years, the most important considerations are:
1: Is it available in my preferred language?
2: Is the documentation good?
3: Would using this library make it hard for others to run my code?
3 is very relevant for some libraries such as PyOgre, which are known to hard to setup / install.
It is passes all that, then it comes down to:
4: Is it easy to image data and or models (most important in 3d)
5: Are the forums busy? Is it still in development?
6: Is it stable and non-hacky?
You'll note that IS IT FAST? and DOES IT LOOK COOL? are not mentioned at all. The former might have been important in the 90's but it's mainly irrelevant now.
Powered by vBulletin® Version 4.2.2 Copyright © 2014 vBulletin Solutions, Inc. All rights reserved.