View Full Version : Compiling Quake3 1.32b source
snow_56767
September 25th, 2009, 11:08 PM
Hi Guys,
I have just downloaded the Quake3 source from Id Software's website. And I can't quite figure out how to compile it. I have tried using the example that Id Software provides in the README, but it was no use.
PLEASE HELP!
Artificial Intelligence
September 26th, 2009, 01:53 AM
You know it's just part of the engine that is Open Source. Not the game.
disturbedite
September 26th, 2009, 01:09 PM
yeah, what AI said and version 1.36 is the latest.
snow_56767
October 5th, 2009, 08:16 PM
Where can I get the engine?
I did a google search and I got the same engine over and over again. The Quake 3 1.32b Source code
Help?
TimeDoctor
October 8th, 2009, 03:57 AM
The original source release to the engine is this file:
ftp://ftp.idsoftware.com/idstuff/source/quake3-1.32b-source.zip
I run a project called ioquake3 that makes it a little easier to work with under modern platforms:
http://www.ioquake3.org/
Nazty
October 8th, 2009, 08:56 AM
There is no need to compile anything, althought I already did it... just play it online by using your browser! Visit this website for more info - http://www.quakelive.com/#home
CharmyBee
October 8th, 2009, 09:47 AM
QuakeLive's not Quake III Arena. You can't run mods on it, etc.
Try ./configure, then make
snow_56767
October 17th, 2009, 01:58 PM
Thanks guys!
mikedep333
October 19th, 2009, 01:43 AM
The original source release to the engine is this file:
ftp://ftp.idsoftware.com/idstuff/source/quake3-1.32b-source.zip
I run a project called ioquake3 that makes it a little easier to work with under modern platforms:
http://www.ioquake3.org/
Interesting. Karmic has the quake3-data package which installs the Quake 3 data, but where's the game engine? Isn't there a package with the engine?
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