PDA

View Full Version : uscript


BLTicklemonster
February 7th, 2006, 10:58 PM
Okay, how many of you here even know what uscript is? From what I understand, one can script for Unreal Tournament in linux, but I don't know how. I want to be able to, as it's one of the things I have to do in windows. Is there an editor for linux that is comperable to Wotgreal? If not, is there an editor that I can use that I can set up a "macro" or bind or whatever to run certain script? In dos, to decompile a .u file, I cd to the /system directory of UT, then

ucc batchexport class uc c:\unrealtournament\package.u

and I get package.u decompiled into a folder in the ut directory named package which has the .uc files (children, I believe) of the .u file (parent, I think). Wotgreal has an exporter that will take it a step further and allow not only the uc files to be decompiled, but the textures and meshes used as well as the sounds can be extracted as well. It does make a mess out of the #exec lines in the .uc files which deal with the meshes and textures, but I have finally mastered fixing this.

Sorry, I doubt that is done at present in linux, so back on track... does anyone know how one goes about decompiling .u files, and compiling them in linux? What commands are used? Do I do it in wine and bring up the command line in wine? If so, how?

Any tips would be appreciated. Thank you for your time.

*edit: I might add that I do know how to script in windows, just not linux.