Dinchamion
July 23rd, 2009, 12:44 AM
Hi,
my problem with EVE is that the graphics are garbaged:
http://www.dinchamion.net/storage/eve_garbage1.png
http://www.dinchamion.net/storage/eve_garbage2.png
http://www.dinchamion.net/storage/eve_garbage3.png
Console output:
dinchamion@daedalus:~$ wine "C:\Program Files\CCP\EVE\eve.exe"
err:ole:CoGetClassObject class {9a5ea990-3034-4d6f-9128-01f3c61022bc} not registered
err:ole:CoGetClassObject no class object {9a5ea990-3034-4d6f-9128-01f3c61022bc} could be created for context 0x1
fixme:heap:HeapSetInformation 0x8d0000 0 0x33fcac 4
err:alsa:ALSA_CheckSetVolume Could not find 'PCM Playback Volume' element
err:alsa:ALSA_CheckSetVolume Could not find 'PCM Playback Volume' element
err:alsa:ALSA_CheckSetVolume Could not find 'PCM Playback Volume' element
fixme:mixer:ALSA_MixerInit No master control found on HDA ATI HDMI, disabling mixer
fixme:mixer:ALSA_MixerInit No master control found on Logitech USB Headset, disabling mixer
fixme:mixer:ALSA_MixerInit No master control found on CA0106, disabling mixer
fixme:win:EnumDisplayDevicesW ((null),0,0x338f04,0x00000000), stub!
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #4:
fixme:d3d_shader:print_glsl_info_log Fragment shader was successfully compiled to run on hardware.
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #8:
fixme:d3d_shader:print_glsl_info_log Fragment shader was successfully compiled to run on hardware.
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #12:
fixme:d3d_shader:print_glsl_info_log Fragment shader was successfully compiled to run on hardware.
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #16:
fixme:d3d_shader:print_glsl_info_log Fragment shader was successfully compiled to run on hardware.
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #19:
fixme:d3d_shader:print_glsl_info_log Fragment shader was successfully compiled to run on hardware.
fixme:wtsapi:WTSRegisterSessionNotification Stub 0x30032 0x00000000
fixme:imm:ImmReleaseContext (0x30032, 0x13eec0): stub
dinchamion@daedalus:~$ fixme:reg:GetNativeSystemInfo (0x33b778) using GetSystemInfo()
fixme:imm:NotifyIME NI_CLOSECANDIDATE
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #23:
fixme:d3d_shader:print_glsl_info_log Fragment shader was successfully compiled to run on hardware.
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #20:
fixme:d3d_shader:print_glsl_info_log Fragment shader(s) linked, vertex shader(s) linked.
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [5] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [5] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #26:
fixme:d3d_shader:print_glsl_info_log Fragment shader was successfully compiled to run on hardware.
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #24:
fixme:d3d_shader:print_glsl_info_log Fragment shader(s) linked, vertex shader(s) linked.
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [5] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [5] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #30:
fixme:d3d_shader:print_glsl_info_log Fragment shader was successfully compiled to run on hardware.
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #27:
fixme:d3d_shader:print_glsl_info_log Fragment shader(s) linked, vertex shader(s) linked.
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [0] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [1] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [2] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [0] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [1] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [2] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #33:
fixme:d3d_shader:print_glsl_info_log Fragment shader was successfully compiled to run on hardware.
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #31:
fixme:d3d_shader:print_glsl_info_log Fragment shader(s) linked, vertex shader(s) linked.
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [0] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [1] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [2] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [0] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [1] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [2] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #37:
fixme:d3d_shader:print_glsl_info_log Fragment shader was successfully compiled to run on hardware.
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #34:
fixme:d3d_shader:print_glsl_info_log Fragment shader(s) linked, vertex shader(s) linked.
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [0] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [1] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [2] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [0] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [1] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [2] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #41:
fixme:d3d_shader:print_glsl_info_log Fragment shader was successfully compiled to run on hardware.
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #38:
fixme:d3d_shader:print_glsl_info_log Fragment shader(s) linked, vertex shader(s) linked.
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [5] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [5] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #45:
fixme:d3d_shader:print_glsl_info_log Fragment shader was successfully compiled to run on hardware.
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #42:
fixme:d3d_shader:print_glsl_info_log Fragment shader(s) linked, vertex shader(s) linked.
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [5] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [5] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #46:
fixme:d3d_shader:print_glsl_info_log Fragment shader(s) linked, vertex shader(s) linked.
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [5] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [5] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #50:
fixme:d3d_shader:print_glsl_info_log Fragment shader was successfully compiled to run on hardware.
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #48:
fixme:d3d_shader:print_glsl_info_log Fragment shader(s) linked, vertex shader(s) linked.
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [5] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [5] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log
fixme:imm:NotifyIME NI_CLOSECANDIDATE
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #54:
fixme:d3d_shader:print_glsl_info_log Fragment shader was successfully compiled to run on hardware.
fixme:wtsapi:WTSUnRegisterSessionNotification Stub 0x30032
fixme:ntdll:RtlNtStatusToDosErrorNoTeb no mapping for 8000000a
fixme:ntdll:RtlNtStatusToDosErrorNoTeb no mapping for 8000000a
I'm running Ubuntu 9.04 (64-bit) with 9.6 ATI drivers (installed manually, the one from the repos is unusable for me) on a HD3850 card, and using Wine 1.1.26 (although the same effect appears on 1.1.24 and 25 too). Windowed mode, 1280x1024 (desktop is 1600x1200)
Any suggestions would be appreciated.
my problem with EVE is that the graphics are garbaged:
http://www.dinchamion.net/storage/eve_garbage1.png
http://www.dinchamion.net/storage/eve_garbage2.png
http://www.dinchamion.net/storage/eve_garbage3.png
Console output:
dinchamion@daedalus:~$ wine "C:\Program Files\CCP\EVE\eve.exe"
err:ole:CoGetClassObject class {9a5ea990-3034-4d6f-9128-01f3c61022bc} not registered
err:ole:CoGetClassObject no class object {9a5ea990-3034-4d6f-9128-01f3c61022bc} could be created for context 0x1
fixme:heap:HeapSetInformation 0x8d0000 0 0x33fcac 4
err:alsa:ALSA_CheckSetVolume Could not find 'PCM Playback Volume' element
err:alsa:ALSA_CheckSetVolume Could not find 'PCM Playback Volume' element
err:alsa:ALSA_CheckSetVolume Could not find 'PCM Playback Volume' element
fixme:mixer:ALSA_MixerInit No master control found on HDA ATI HDMI, disabling mixer
fixme:mixer:ALSA_MixerInit No master control found on Logitech USB Headset, disabling mixer
fixme:mixer:ALSA_MixerInit No master control found on CA0106, disabling mixer
fixme:win:EnumDisplayDevicesW ((null),0,0x338f04,0x00000000), stub!
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #4:
fixme:d3d_shader:print_glsl_info_log Fragment shader was successfully compiled to run on hardware.
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #8:
fixme:d3d_shader:print_glsl_info_log Fragment shader was successfully compiled to run on hardware.
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #12:
fixme:d3d_shader:print_glsl_info_log Fragment shader was successfully compiled to run on hardware.
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #16:
fixme:d3d_shader:print_glsl_info_log Fragment shader was successfully compiled to run on hardware.
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #19:
fixme:d3d_shader:print_glsl_info_log Fragment shader was successfully compiled to run on hardware.
fixme:wtsapi:WTSRegisterSessionNotification Stub 0x30032 0x00000000
fixme:imm:ImmReleaseContext (0x30032, 0x13eec0): stub
dinchamion@daedalus:~$ fixme:reg:GetNativeSystemInfo (0x33b778) using GetSystemInfo()
fixme:imm:NotifyIME NI_CLOSECANDIDATE
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #23:
fixme:d3d_shader:print_glsl_info_log Fragment shader was successfully compiled to run on hardware.
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #20:
fixme:d3d_shader:print_glsl_info_log Fragment shader(s) linked, vertex shader(s) linked.
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [5] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [5] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #26:
fixme:d3d_shader:print_glsl_info_log Fragment shader was successfully compiled to run on hardware.
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #24:
fixme:d3d_shader:print_glsl_info_log Fragment shader(s) linked, vertex shader(s) linked.
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [5] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [5] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #30:
fixme:d3d_shader:print_glsl_info_log Fragment shader was successfully compiled to run on hardware.
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #27:
fixme:d3d_shader:print_glsl_info_log Fragment shader(s) linked, vertex shader(s) linked.
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [0] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [1] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [2] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [0] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [1] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [2] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #33:
fixme:d3d_shader:print_glsl_info_log Fragment shader was successfully compiled to run on hardware.
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #31:
fixme:d3d_shader:print_glsl_info_log Fragment shader(s) linked, vertex shader(s) linked.
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [0] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [1] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [2] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [0] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [1] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [2] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #37:
fixme:d3d_shader:print_glsl_info_log Fragment shader was successfully compiled to run on hardware.
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #34:
fixme:d3d_shader:print_glsl_info_log Fragment shader(s) linked, vertex shader(s) linked.
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [0] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [1] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [2] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [0] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [1] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [2] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #41:
fixme:d3d_shader:print_glsl_info_log Fragment shader was successfully compiled to run on hardware.
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #38:
fixme:d3d_shader:print_glsl_info_log Fragment shader(s) linked, vertex shader(s) linked.
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [5] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [5] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #45:
fixme:d3d_shader:print_glsl_info_log Fragment shader was successfully compiled to run on hardware.
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #42:
fixme:d3d_shader:print_glsl_info_log Fragment shader(s) linked, vertex shader(s) linked.
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [5] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [5] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #46:
fixme:d3d_shader:print_glsl_info_log Fragment shader(s) linked, vertex shader(s) linked.
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [5] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [5] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #50:
fixme:d3d_shader:print_glsl_info_log Fragment shader was successfully compiled to run on hardware.
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #48:
fixme:d3d_shader:print_glsl_info_log Fragment shader(s) linked, vertex shader(s) linked.
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [5] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log WARNING: built-in varying gl_TexCoord [5] defined in Vertex shader and not used in Fragment shader
fixme:d3d_shader:print_glsl_info_log
fixme:imm:NotifyIME NI_CLOSECANDIDATE
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #54:
fixme:d3d_shader:print_glsl_info_log Fragment shader was successfully compiled to run on hardware.
fixme:wtsapi:WTSUnRegisterSessionNotification Stub 0x30032
fixme:ntdll:RtlNtStatusToDosErrorNoTeb no mapping for 8000000a
fixme:ntdll:RtlNtStatusToDosErrorNoTeb no mapping for 8000000a
I'm running Ubuntu 9.04 (64-bit) with 9.6 ATI drivers (installed manually, the one from the repos is unusable for me) on a HD3850 card, and using Wine 1.1.26 (although the same effect appears on 1.1.24 and 25 too). Windowed mode, 1280x1024 (desktop is 1600x1200)
Any suggestions would be appreciated.