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View Full Version : TESTING Backport: Bzflag 2.0.0



jdong
January 20th, 2005, 01:46 AM
Summary
Awesome game!


Backporting Process
Grabbed + Compiled from Debian Sid.

Upload Log


building file list ...
269 files to consider
dists/warty-backports-staging/main/binary-i386/Packages.gz
1262 100% 0.00kB/s 0:00:00 (1, 2.6% of 269)
dists/warty-backports-staging/universe/binary-i386/
dists/warty-backports-staging/universe/binary-i386/Packages.gz
6367 100% 19.99kB/s 0:00:00 (2, 5.6% of 269)
dists/warty-backports-staging/universe/binary-i386/bzflag-server_2.0.0.20050118-4.10ubp1_i386.deb
504912 100% 24.06kB/s 0:00:20 (3, 8.2% of 269)
dists/warty-backports-staging/universe/binary-i386/bzflag_2.0.0.20050118-4.10ubp1_i386.deb
7834092 100% 24.35kB/s 0:05:14 (4, 8.6% of 269)
dists/warty-backports/main/binary-i386/Packages.gz
10904 100% 186.81kB/s 0:00:00 (5, 19.7% of 269)
dists/warty-backports/universe/binary-i386/Packages.gz
25759 100% 262.03kB/s 0:00:00 (6, 38.7% of 269)
dists/warty-extras-staging/contrib/binary-i386/Packages.gz
20 100% 0.19kB/s 0:00:00 (7, 91.1% of 269)
dists/warty-extras-staging/universe/binary-i386/Packages.gz
317 100% 2.50kB/s 0:00:00 (8, 92.2% of 269)
dists/warty-extras/contrib/binary-i386/Packages.gz
20 100% 0.15kB/s 0:00:00 (9, 93.7% of 269)
dists/warty-extras/universe/binary-i386/Packages.gz
2388 100% 12.61kB/s 0:00:00 (10, 94.8% of 269)

wrote 8357758 bytes read 640 bytes 23121.43 bytes/sec
total size is 242031488 speedup is 28.96



Known Issues
None

Testing Status
Untested.

sparkiegeek
January 20th, 2005, 03:56 PM
Works great on my system and a colleague's- thank you, now I just need to get familiar with those new flags....

Arktis
January 23rd, 2005, 10:35 AM
Thankyou kindly. :D

techn9ne
January 25th, 2005, 08:08 PM
Every time I run this program it crashes my gnome.

Baltor
January 28th, 2005, 03:35 AM
Yup, mine crashes gnome too.

jdong
January 28th, 2005, 12:54 PM
Hmm, any telltale errors? What video card?

Baltor
January 29th, 2005, 01:21 AM
No errors, but I am using the nvidia driver package if that's any help.

jdong
January 29th, 2005, 01:26 AM
hmm... It might be an Nvidia thing. Are you using the default kernel? Can you run Glxgears without crashing? How about other OpenGL games (i.e. Supertux in OpenGL mode)

Baltor
January 29th, 2005, 08:46 PM
I can run glxgears and supertux fine in OpenGL mode, so I'm not sure what the problem is.

john280z
February 4th, 2005, 03:45 AM
run "glxinfo", check for a line (near top) that says:

direct rendering: Yes

(you can run glxgears and not have 3D rendering)

if you do not have rendering them go here and check each and everything presented here:

http://dri.freedesktop.org/wiki/DriTroubleshooting

ming0
February 9th, 2005, 10:26 PM
I'm having the same problem (I have a radeon 95pro). I do have direct rendering enabled, and can play games like quake III and doom 3 (tho doom 3 crashes :().

Do you have any other ideas or suggestions?

Thx

jdong
February 9th, 2005, 10:29 PM
Very weird -- I've failed to reproduce these problems. Perhaps I'll do a rebuild.

rufius
February 10th, 2005, 01:22 PM
Every time I run this program it crashes my gnome.
It doesn't crash my gnome but the game isn't fully responding to my input. When press <tab> it won't jump the tank, so I tried to remap the key and still get nothing. Anyone had that problem?

sparkiegeek
February 10th, 2005, 04:36 PM
Sounds silly but has the server you're connecting to turned off jumping?