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drfalkor
January 15th, 2006, 02:12 AM
I downloaded the glxquake, and put it in the folders etc ...
tryed to start quake like this:
./glquake

but then I got this:
Added packfile ./id1/pak0.pak (339 files)
Added packfile ./id1/pak1.pak (85 files)
PackFile: ./id1/pak1.pak : gfx/pop.lmp
Playing registered version.
PackFile: ./id1/pak0.pak : gfx.wad
Console initialized.
UDP Initialized
Exe: 15:26:37 Nov 12 2001
16.0 megabyte heap
PackFile: ./id1/pak0.pak : gfx/palette.lmp
PackFile: ./id1/pak0.pak : gfx/colormap.lmp
Using XFree86-VidModeExtension Version 2.2
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce FX 5200/AGP/SSE/3DNOW!
GL_VERSION: 2.0.0 NVIDIA 76.67
Error: memory overwrite in Sys_Printf


hmmm, I searched at google for memory overwrite in Sys_Printf "quake"

and then I found this answer:
This error means you need to edit file sys_linux.c, procedure Sys_Printf, at or near line 89, and change text[1024] to text[4096] and recompile.

ok, here is my question - how can I recompile a kernel I have installed via apt ? do I need to recompile the whole kernel just for that ? Isn't there a cool trick to do ? anyway, If I must recompile the whole kernel, I want ALL the settings from this kernel .

thnx :razz:

Mr_Grieves
January 15th, 2006, 02:24 AM
sys_linux.c seems to be a kernel source file.. If you will need to compile the kernel, you'll need to download the kernel source to be able to do a compile of it. It's available with all the other stuff via Synaptic ;) You'll also need build-essentials and some other stuff..

Read more here: https://wiki.ubuntu.com/KernelCompileHowto

drfalkor
January 15th, 2006, 02:31 AM
damn, recompiling :???: anway - thank you very much :)

drfalkor
January 15th, 2006, 02:52 AM
hmm, weird (for me) ..
# apt-get install linux-tree-2.6.12
# cd /usr/src
# tar jxf linux-source-2.6.12.tar.bz2
# updatedb
# locate sys_linux.c
#

I could not find the sys_linux.c file :???:

drfalkor
January 15th, 2006, 03:42 AM
Nevermind, got it to work with this:
http://www.wh-hms.uni-ulm.de/~mfcn/shared/glxquake/glxquake.tar.gz :oops:

minisori
January 15th, 2006, 08:33 AM
These are engine modifications of QuakeWorld and Quake. They work much better and add alot new features.. like 16bits textures, dynamic lights, new particles, etc..

There are others like telejano, tenebrae (give a look&feel to doom3).. and others. As far i remember they are programing now tenebrae 2 engine wich will be a new completly game.

Look in fuhquake forums to find the high resolution textures pack or in google for quake retexturing project. There was also another for models and sounds.

http://www.fuhquake.net/
http://icculus.org/twilight/darkplaces/

Asraniel
January 15th, 2006, 08:54 AM
play nexuiz ;-)
darkplace is also a nice quake engine (nexuiz is based on it)

drfalkor
January 15th, 2006, 08:06 PM
I play nexuiz to ;)