Jorenko
April 28th, 2009, 07:31 PM
Ever since upgrading to jaunty, I am getting the following backtrace from both TF2 and L4D after anywhere from 5-15 minutes of play.
E: memblock.c: Assertion 'b' failed at pulsecore/memblock.c:438, function pa_memblock_acquire(). Aborting.
wine: Assertion failed at address 0xf7f8c425 (thread 0065), starting debugger...
Unhandled exception: assertion failed in 32-bit code (0xf7f8c425).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:f7f8c425 ESP:392fe690 EBP:0000617a EFLAGS:00000202( - 00 - - I1)
EAX:00000000 EBX:00006152 ECX:0000617a EDX:00000006
ESI:6ed1b5f0 EDI:f7df1ff4
Stack dump:
0x392fe690: 392fe6a0 f7cbe9a0 f7df1ff4 392fe7c0
0x392fe6a0: 392fe7c8 f7cc0368 00000006 392fe740
0x392fe6b0: 00000000 7cc2e790 392fe6f8 7cc36fb4
0x392fe6c0: 7cc493c8 6695a010 7ffbc000 7cc36da1
0x392fe6d0: 00000000 392fe810 392fe7b8 00000073
0x392fe6e0: 00b76eb4 626d656d 6b636f6c 203a632e
Backtrace:
=>0 0xf7f8c425 (0x0000617a)
1 0x00000000 (0x00000000)
0xf7f8c425: movl $0x2b,%ecx
Lots of searching reveals that the wine guys won't touch your problem unless you've got pulseaudio disabled, and it seems to be implicated by the backtrace I'm getting too. So, I set out to disable it.
However, no matter how much I try, it won't stay disabled. `killall pulseaudio`, `pulseaudio -k`, No matter what I try, I confirm that it's gone, run the game, have it crash again, and when I check it's running again!
Has anyone else had this problem, or does anyone know of a way to actually disable pulse temporarily?
E: memblock.c: Assertion 'b' failed at pulsecore/memblock.c:438, function pa_memblock_acquire(). Aborting.
wine: Assertion failed at address 0xf7f8c425 (thread 0065), starting debugger...
Unhandled exception: assertion failed in 32-bit code (0xf7f8c425).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:f7f8c425 ESP:392fe690 EBP:0000617a EFLAGS:00000202( - 00 - - I1)
EAX:00000000 EBX:00006152 ECX:0000617a EDX:00000006
ESI:6ed1b5f0 EDI:f7df1ff4
Stack dump:
0x392fe690: 392fe6a0 f7cbe9a0 f7df1ff4 392fe7c0
0x392fe6a0: 392fe7c8 f7cc0368 00000006 392fe740
0x392fe6b0: 00000000 7cc2e790 392fe6f8 7cc36fb4
0x392fe6c0: 7cc493c8 6695a010 7ffbc000 7cc36da1
0x392fe6d0: 00000000 392fe810 392fe7b8 00000073
0x392fe6e0: 00b76eb4 626d656d 6b636f6c 203a632e
Backtrace:
=>0 0xf7f8c425 (0x0000617a)
1 0x00000000 (0x00000000)
0xf7f8c425: movl $0x2b,%ecx
Lots of searching reveals that the wine guys won't touch your problem unless you've got pulseaudio disabled, and it seems to be implicated by the backtrace I'm getting too. So, I set out to disable it.
However, no matter how much I try, it won't stay disabled. `killall pulseaudio`, `pulseaudio -k`, No matter what I try, I confirm that it's gone, run the game, have it crash again, and when I check it's running again!
Has anyone else had this problem, or does anyone know of a way to actually disable pulse temporarily?