View Full Version : AD&D online roleplaying
meborc
January 5th, 2006, 02:37 PM
hey,
guys who are interested in some dark and mysterious adventures of grate heroes (read: ourselves)...
i really miss AD&D... since all the life has speed up, it is hard to get all the friends together one day at the same time for few hours to play a round of good old AD&D... i miss that and thought to miself, maybe there are more people like me, missing the same thing... so
i propose to make a IRC channel... where at a certain time on a certain day all the ad&d lovers gather to play a round of verbal roleplay... there should me a DM ofcourse... since i'm real crappy at that, i would like to hear a shout or two from the ones who would like to take this on themselves...
this is mearly a thought... and there will be no such thing if there are no players... at least 4-5 + 1 good DM ... if you are interested in this subject, then post here... i guess we can make it over the irc, msn, whatever, if needed, but first... AM I THE ONLY ONE MISSING THE MOUNTAIN DEW?
any thoughts and suggestions are welcome, but please note, that i am talking about the real thing... roleplaying...
Omnios
January 5th, 2006, 02:40 PM
I might be interested though my RP is a bit on the dusty side.
ACK!!
January 5th, 2006, 02:42 PM
hey,
guys who are interested in some dark and mysterious adventures of grate heroes (read: ourselves)...
....
i propose to make a IRC channel... where at a certain time on a certain day all the ad&d lovers gather to play a round of verbal roleplay... there should me a DM ofcourse... since i'm real crappy at that, i would like to hear a shout or two from the ones who would like to take this on themselves...
.....
any thoughts and suggestions are welcome, but please note, that i am talking about the real thing... roleplaying...
I tried this with another old game called Traveller and it works well surprisingly well. Most chats have dice rolling bots so no fudging of course possible.
It was really nice like Blade Runner, Firefly and Paranoia kind of sci-fi adventure. Neat.
Real life will kick you in the balls on this I fell out due to work pressures and a death in the family and never picked it back up.
It takes a loooong time to work through an adventure though. All the typing and waiting for people who are obviously mutli-tasking and not really into the game is the only downside.
Otherwise its a damn cool way to play RPGs online.
meborc
January 5th, 2006, 02:50 PM
yeah... i figured as much that it would be slightly slow... as when you want to say something really cool at the right time... it is ruined by the slowness of your typing... but i think i must test it miself so i would know... and for dice rolling... i guessed that the DM should take the charge... so the players only 'talk' ... and the DM tells them what happends...
may be it is possible to adopt some special rules like:
1) everyone speaks in sequence... that means players 3,4,5 and the DM are not allowed to speak, unless player 2 has sayd smthng ot typed ......... etc so that noone is left out just because they are slow typers
2) the game should be simplyfied... so there wont be no million+1 special spells or abilities which will always take a sh*tload of time to go through...
maybe some more... got any ideas? :rolleyes:
Imexius
January 5th, 2006, 03:04 PM
I'd be interested, althought I'm alot more versed in 3.5edition DND.
meborc
January 5th, 2006, 03:35 PM
i see you'r point, but i hope you understand - to bring this beautiful gamesystem into chatroom... well :rolleyes: it will be a pain in the butt... thats why it is nessesary to modify the rules so that the game could actually still be interesting and 'fast' ... i have an idea of starting of with very basic rules... made by the DM of the game... that means that if there is going to be a DM... or a game :D ... those rules should be simple enough to make the game fun without major stops... the point of rpg is the role play, not as-many-complicated-rules-as-possible... what i miss are the stories... the gliches... the mysteries... the secrets to be solved...
KingBahamut
January 5th, 2006, 03:52 PM
Oh Id probably do it. I have a great camp that can be played though, it takes a number of session though, and it is rather daunting.
Aramil
January 5th, 2006, 04:15 PM
I ve tried this once...No fun...Nothing is compared to true D&D...
meborc
January 5th, 2006, 05:21 PM
i just had an idea... what about gnomemeeting??? :D ... then there is no typing problem... and it would be like the real thing... and some text chat for DM to copypaste some description of towns... people... monsters... ond everybody can talk...
it would be nice to 'test-game' it... nice that you are interested KingBahamut.. if there would be more, it could happen
mattmcl
January 5th, 2006, 05:27 PM
Traveller! OMG I remember that one... awesome rules for building ships and such. Aftermath! was another big one back in the day... perfect for the height of the Cold War, living 10 miles from a submarine base...
meborc
January 5th, 2006, 05:32 PM
hmm... maybe i should check these ones out... ;) just in case...
alinuxfan
January 5th, 2006, 05:42 PM
once i started playing EQ I found it easier to log on and have a group rather than try to get all the people together at the same time, but i am willing to try.
sounds like most of us are in the same boat as rules are concerned. I haven't played since 2nd Ed.
I do have 3rd Ed Players Handbook on my bookshelf and since i first viewed this thread, the dang thing has been staring at me :confused:
mattmcl
January 5th, 2006, 10:23 PM
Neverwinter Nights is a fantastic game based on AD&D rules, I've been playing it for a couple of years and haven't been bored. There is a huge community of people building adventures that you can download for free, and loads of groups to play online with. Dunno if it would work under wine or not.
Omnios
January 5th, 2006, 10:25 PM
Neverwinter Nights is a fantastic game based on AD&D rules, I've been playing it for a couple of years and haven't been bored. There is a huge community of people building adventures that you can download for free, and loads of groups to play online with. Dunno if it would work under wine or not.
Never winder nights will install in Linux from the cd with special linux binaries downloaded from bioware. There is a section in the boiware nwn forum for linux with instructions
Imexius
January 6th, 2006, 02:30 AM
Neverwinter Nights is a fantastic game based on AD&D rules, I've been playing it for a couple of years and haven't been bored. There is a huge community of people building adventures that you can download for free, and loads of groups to play online with. Dunno if it would work under wine or not.
Actually its based on 3rd/3.5 rules
leech
January 6th, 2006, 02:33 AM
I haven't played it since 2nd edition either. In fact I stopped playing D&D 'cause I thought the system had lots to be desired, so I started playing Gurps.
I must pimp some software here though. There is a program out there (in the Ubuntu repositories no less) called openrpg. Check it out.
Yes, Neverwinter Nights has a native client version for it. It runs quite well in linux in fact for a lot of people it runs faster in linux. I was thinking of setting up a server for a small group of people on the Ubuntu forums to play, but nothing has materialized yet. I would make a server for a larger group if I had more hardware on my server. :D It's only a dual 466mhz celeron with 384mb of ram. Surprisingly enough it runs the neverwinter nights server and decent sized modules with up to 5 or 6 players with little or no slowdown.
Leech
Imexius
January 6th, 2006, 02:36 AM
Your computers a tank lol. Ever concidered getting a new one?
meborc
January 6th, 2006, 04:44 AM
yeah... as i see we are moving more twords the computer gaming than actual ROLE PLAY... i am aware of the possibilities in the gaming world and i am quite happy for you guys :D ... since my geforce2 mx 200 32BM graphic card... well... lets say i can play ET... but, who can't :D ...
what i miss is not the computer games, but the real person-to-person adventure playing... and using what rules? does it really matter? :rolleyes: ... well i guess there is not much that can be done... irc might be too slow... maybe teamspeak and a little gaim conversation on the side to provide DM stats and so on... but it would need a gread deal of dedication... i know i have it... but will kingbahamut be so kind to play DM and deliver us that special quest? :D ... you know... all games must not end at some point... we just play as much as we can... and see where we go from there...
thanks for your input guys, as i was wondering if there are ubuntu-users who are familiar with the terms D&D AD&D d20 etc...
keep on trucking ;)
leech
January 6th, 2006, 06:10 AM
yeah... as i see we are moving more twords the computer gaming than actual ROLE PLAY... i am aware of the possibilities in the gaming world and i am quite happy for you guys :D ... since my geforce2 mx 200 32BM graphic card... well... lets say i can play ET... but, who can't :D ...
what i miss is not the computer games, but the real person-to-person adventure playing... and using what rules? does it really matter? :rolleyes: ... well i guess there is not much that can be done... irc might be too slow... maybe teamspeak and a little gaim conversation on the side to provide DM stats and so on... but it would need a gread deal of dedication... i know i have it... but will kingbahamut be so kind to play DM and deliver us that special quest? :D ... you know... all games must not end at some point... we just play as much as we can... and see where we go from there...
thanks for your input guys, as i was wondering if there are ubuntu-users who are familiar with the terms D&D AD&D d20 etc...
keep on trucking ;)
Check out the OpenRPG stuff, it is basically a suite of software for playing RPGs over the internet, I think it comes full with the hex maps for doing combat, etc. It's been a long while since I looked at it though...
Leech
leech
January 6th, 2006, 06:13 AM
Your computers a tank lol. Ever concidered getting a new one?
You're not kidding, it's housed in a FULL tower (not these mid towers you see everywhere, this thing is steal and has wheels and 10 5 1/4" bays).
Oddly enough it does run Nwn server as long as there aren't too many people on it and it's not an overly huge module. I did try the Nordoc persistent world module on it, and it was quite slow wth just one person, still playable, but laggy.
This is also the machine that I have that controls my firewall, webserver, and email :D It does quite nice for hat, sice it is smp.
Leech
meborc
January 6th, 2006, 07:05 AM
Check out the OpenRPG stuff, it is basically a suite of software for playing RPGs over the internet, I think it comes full with the hex maps for doing combat, etc. It's been a long while since I looked at it though...
Leech
ok, checked it out... the version in repos (dapper repos anyway) is 1.6.1 ... and when trying to connect to servers, a mess pops up saying that i need a newer version... no prob... i go to the homepage, download a tarball... and set permissions for start.py to be executable... but nothing happends :( ... i also tried tu upgrade the older version, by typing /update get - which by the way is pretty impressive, that the software can do that - but it hanged (even when i changed the url like suggested on the homepage) seemed to be a problem with permissions... i then changed all the /usr/share/openrpg/ and all its subfolders/files permissions, but it didn't help... i then just untarrd and overwrite the whole catalogue... but with no results...
if somebody now could give me a simple walk-through for how to install openrpg 1.6.3 in my comp... i would be grateful... and i would test it gladly... otherwise... i wasted my morning :D
ACK!!
January 6th, 2006, 01:33 PM
Traveller! OMG I remember that one... awesome rules for building ships and such. Aftermath! was another big one back in the day... perfect for the height of the Cold War, living 10 miles from a submarine base...
I love Traveller its still one of my favorite 'verses to play in real high semi-hard science sci-fi. Its a bit dated now and mixed. Its simple and some of the rules are neat and hold up and some are just silly looking back now.
I ran a campaign where each adventure was essentially its own take on a genre of science fiction or role-playing. What do I mean? I was going to show off the flexibility of the Traveller environment.
Could you do a dungeon crawl in Traveller? I had that one.
Could you do an adventure that was like the game Paranoia from back in the day? I had that one.
Could you do a cyberpunkish noir thing in Traveller? I had that one.
Could you do high space combat? Oh hell yes.
Could you do a bug hunt kind of deal? What about post-apocalyptic? What about .... you get the picture. Yeah, it was very fun while it lasted.
leech
January 6th, 2006, 03:14 PM
I mostly play GURPS for the very reason that I can have any genre I want. Now they even have Traveller books converted over to it :D The system is extremely flexible, though I haven't upgraded to using 4th edition yet. The good thing about Gurps is that it can be as simple or as complicated as you want it. Unfortunatey usually with vehicle creation, it's pretty complicated, but on the other hand it has the advantage of being flexible and realisitic.
Leech
leech
January 6th, 2006, 03:17 PM
ok, checked it out... the version in repos (dapper repos anyway) is 1.6.1 ... and when trying to connect to servers, a mess pops up saying that i need a newer version... no prob... i go to the homepage, download a tarball... and set permissions for start.py to be executable... but nothing happends :( ... i also tried tu upgrade the older version, by typing /update get - which by the way is pretty impressive, that the software can do that - but it hanged (even when i changed the url like suggested on the homepage) seemed to be a problem with permissions... i then changed all the /usr/share/openrpg/ and all its subfolders/files permissions, but it didn't help... i then just untarrd and overwrite the whole catalogue... but with no results...
if somebody now could give me a simple walk-through for how to install openrpg 1.6.3 in my comp... i would be grateful... and i would test it gladly... otherwise... i wasted my morning :D
This is quite easy to fix. sudo /usr/games/openrpg-client Then run the update. Works like a charm.
Leech
Edit: Let me change that. The update worked fine, but when I tried to run it again, it choked with just a
: No such file or directory
ACK!!
January 6th, 2006, 03:18 PM
I mostly play GURPS for the very reason that I can have any genre I want. Now they even have Traveller books converted over to it :D The system is extremely flexible, though I haven't upgraded to using 4th edition yet. The good thing about Gurps is that it can be as simple or as complicated as you want it. Unfortunatey usually with vehicle creation, it's pretty complicated, but on the other hand it has the advantage of being flexible and realisitic.
Leech
Yeah I play a modified version of Megatraveller rules which are pretty clean except for a few anachronisms and actually most people not having the rulebooks made it easier to keep everything inline.
Firefly the tv show is pretty much what most people ran their Traveller campaigns like a ragtag bunch on a ship trying to keep it up in the sky.
I went off a little to show that the game had more flexibility than that.
Everytime I watch that tv show I cannot help but think about the game.
leech
January 6th, 2006, 03:55 PM
I absolutely love Firefly. They are making a Gurps conversion of that as well as there is a RPG book for that out there. At one point (oddly right before I stopped playing gurps a lot) I had asked my players if they'd prefer Star Trek over Traveller. I hadn't played any Traveller, so wasn't quite sure what t was like, so ended up getting the Star Trek book. But I'm thinking I probably should have gone ahead and gotten the Traveller. http://www.sjgames.com/gurps/traveller/ After all, that does look pretty sweet.
Leech
leech
January 6th, 2006, 04:06 PM
Yay! I managed to get openrpg to work with updates AND it's gtk2 so it's not nasty looking!
Here's what I did;
1 ) sudo apt-get install openrpg
2 ) sudo -s (this will basically put you as root user, you could probably just use sudo)
3 ) /usr/games/openrpg-client (you have to use the full path, since /usr/games is not in the root user's path).
4 ) Upgrade the client by using /update get (on their forum it says to change the URL, but I didn't have to)
5 ) sudo apt-get install python-wxgtk2.6
6 ) Download http://openrpg.wrathof.com/OpenRPGd.zip and exctract it to /tmp or whevever you want.
7 ) (with still being sudo, from a terminal just run cp -r /tmp/openrpg1/* /usr/share/openrpg/
8 ) chmod -R 777 /usr/share/openrpg/myfiles
9 ) exit sudo -s by using control+D or exit.
10 ) now run openrpg-client from the terminal.
I have noticed that when you close openrpg it is still running in the terminal. Hopefully this will be fixed as the program is developed. It does look much nicer under gtk2 though, I had almost forgotten how ugly gtk1 is :D
Leech
ACK!!
January 6th, 2006, 04:42 PM
I absolutely love Firefly. They are making a Gurps conversion of that as well as there is a RPG book for that out there. At one point (oddly right before I stopped playing gurps a lot) I had asked my players if they'd prefer Star Trek over Traveller. I hadn't played any Traveller, so wasn't quite sure what t was like, so ended up getting the Star Trek book. But I'm thinking I probably should have gone ahead and gotten the Traveller. http://www.sjgames.com/gurps/traveller/ After all, that does look pretty sweet.
Leech
Just so we are completely hijacking the thread. Btw, Leech cool that you got it going maybe you can put that in a How-To.
Traveller has bizarre but neat quirks mixing old-timey sci-fi with hard science and grittiness:
1) Travel is slow and takes about a week to go through hyperspace. Had whole adventures happen just while they are in jump.
2) No faster than light communication. Comms are in-system and inter-system comms are transported by fast boats.
2) Slug weapons are more prevelant than ray guns (plasma/laser) outside of the military.
3) Limited number of aliens and had more than a couple GMs/Referees say no alien PCs.
Think about a Blade Runner atmosphere for example married with the politics of nobility out of Dune and the megacorps from Aliens and weapons out of Starship Troopers teamed with the computers of the Minority Report and throw in some aliens from the Cantina scene in Star Wars.
It is gritty dirty collection of stars with society based on one major assumption -- communication cannot travel faster than the fastest jump ship. Therefore, the government structures of a sector or sunsector of systems has to be a very fuedal structure to allow for quick decisive response in the outlying regions. Think of travel time and communication at the beginning of the age of Exploration and how the Spanish administered their New World assets for a historical comparison.
My campaign page for the last one I ran is here:
http://bailes.home.mindspring.com/Traveller.html
leech
January 6th, 2006, 08:10 PM
That sounds a lot more to my tastes than a Star Trek universe game. Fortunately at least the Star Trek book for Gurps was NOT the Next Generation, it was based around the time of the Original Series, so it was a little more gritty.
The thing about Traveller from how you describe it, it sounds just about the exact same as Firefly, minus the aliens. Which of course is probably why Firefly is so huge, I know a LOT of people played Traveller, I'm not quite sure why I never picked it up. The RPG games I've played are (I think this is in order) Basic D&D, Expert D&D (if anyone remembers theses, Basic was where a Elf was considered a class, not a race. Basic covered levels 1-3 and Expert covered levels 4-30 (If I recall correctly)), then I had played Star Frontiers. Anyone remember this one? It was a fun sci-fi game made by TSR. After that I went straight for Powers and Perils. This is where I learned the majority of my math skills! This has been out of print for ages, and we had almost all the stuff ever published for it. Unfortunately it got soaked when my basement flooded... if I could find these again, I'd play it again in a heart beat. Then I played 2nd Edition AD&D, which after the Fighter, Thief, Cleric, etc handbooks started coming out with the proficiencies and such, I discovered a lovely way to make a 1st level character with a -2 AC so that he was almost invincible until higher levels. And finally I bought GURPS and struggled for about a year to get my players to convert to it, and have been using that system ever since.
Well, that basically is the HOWTO, but I suppose I could create a new thread with the HOWTO for that.
Leech
ACK!!
January 6th, 2006, 09:13 PM
That sounds a lot more to my tastes than a Star Trek universe game. Fortunately at least the Star Trek book for Gurps was NOT the Next Generation, it was based around the time of the Original Series, so it was a little more gritty.
The thing about Traveller from how you describe it, it sounds just about the exact same as Firefly, minus the aliens. Which of course is probably why Firefly is so huge, I know a LOT of people played Traveller, I'm not quite sure why I never picked it up. ....
And finally I bought GURPS and struggled for about a year to get my players to convert to it, and have been using that system ever since.
Well, that basically is the HOWTO, but I suppose I could create a new thread with the HOWTO for that.
Leech
I understand that is the HOWTO but there is a customization and tips section on these boards that would be perfect for your explanation which was superb. Just a thought not a demand or anything of course.
I have played everything D&D, AD&D (how many editions not sure), Heroes, Battletech, Traveller, Megatraveller, Vampire: The Masquerade, Mage and Shadowrun. I always wanted to play Cyberpunk but never got the chance and there will never probably ever be another edition. -sniff- :(
Oh yeah and GURPS Traveller is supposed to be a lot of fun. Good luck on the role-playing online.
mattmcl
January 7th, 2006, 12:43 AM
I stumbled into a gaming store a while ago, all paper and dice, no computer games at all. The front of the store is all books, dice and lead figures- the back is all picnic tables. Yup, they have several campaigns of almost every RPG imaginable. Mostly it's 12-year olds, and guys our age (mid 30's?) who look like they never matured after 12. Which isn't a bad thing necessarily.
Really brought back some great memories. I know what you mean about the face to face thing.
leech
January 7th, 2006, 01:01 AM
I had forgotten Battle tech :D That was fun, though not so much role-playing as just the board game style play. That and Car Wars, which was a blast.
I once GM'd a Gurps Cypberpunk campaign and afterwards at least one of the players actually commented on how dark and great it was, he had never read any cyberpunk novels, but at least I know I had gotten the right feel for it. Cyberpunk is a hard one to do, but can be extremely fun (also it's hard for the GM not to kill the players off, since it's so easy to die in a Cyberpunk setting.)
There definitely is a difference playing it face to face. That's just part of the fun... kind of like a social gathering for geeks and nerds.
Leech
meborc
January 7th, 2006, 05:35 AM
hey... offtopic here... i tried your how-to ... which sounds very normal way to do it... so why do i get
OpenRPG encountered a problem while attempting to load file dialog to locate the OpenRPG root directory.
please delete the files ./openrpg/orpg/dirpath/aproot.py and ./openrpg/orpg/dirpath/aproot.pyc and try again.
OpenRPG encountered a problem while attempting to load file dialog to locate the OpenRPG root directory.
please delete the files ./openrpg/orpg/dirpath/aproot.py and ./openrpg/orpg/dirpath/aproot.pyc and try again.
OpenRPG encountered a problem while attempting to load file dialog to locate the OpenRPG root directory.
please delete the files ./openrpg/orpg/dirpath/aproot.py and ./openrpg/orpg/dirpath/aproot.pyc and try again.
OpenRPG encountered a problem while attempting to load file dialog to locate the OpenRPG root directory.
please delete the files ./openrpg/orpg/dirpath/aproot.py and ./openrpg/orpg/dirpath/aproot.pyc and try again.
OpenRPG encountered a problem while attempting to load file dialog to locate the OpenRPG root directory.
Traceback (most recent call last):
File "/usr/share/openrpg/start.py", line 6, in ?
import orpg.main
File "/usr/share/openrpg/orpg/main.py", line 32, in ?
import orpg.plugins#mDuo13 added
File "/usr/share/openrpg/orpg/plugins.py", line 4, in ?
import plugindb
File "/usr/share/openrpg/orpg/plugindb.py", line 2, in ?
import orpg.dirpath
File "/usr/share/openrpg/orpg/dirpath/__init__.py", line 30, in ?
root_dir = get_user_located_root()
File "/usr/share/openrpg/orpg/dirpath/dirpath_tools.py", line 107, in get_user_located_root
print "OpenRPG encountered a problem while attempting to load file dialog to locate the OpenRPG root directory."
KeyboardInterrupt
maybe you have a clue... ;)
and before you wonder... i tried deleting the files it suggests... but ofcorse it doesn't make things work... then i only have a splash screen... :D
J-B
January 7th, 2006, 05:37 AM
I used to love D&D and AD&D. I had a great group at one time, that I've lost touch with over the years. I do miss that face to face interaction. I really don't like today MMORPGs, where there are millions of people who don't interact with each other, other than to group and level. They just feel less like an RPG, than a constant level quest.
I remember, back in the day, it would take FOREVER to level in D&D, especially once you got past lvl 7 or 8. But when your character did gain one, you really felt it.
Might have to try that openRPG prog, that sounds pretty cool.
leech
January 7th, 2006, 04:06 PM
hey... offtopic here... i tried your how-to ... which sounds very normal way to do it... so why do i get
OpenRPG encountered a problem while attempting to load file dialog to locate the OpenRPG root directory.
please delete the files ./openrpg/orpg/dirpath/aproot.py and ./openrpg/orpg/dirpath/aproot.pyc and try again.
OpenRPG encountered a problem while attempting to load file dialog to locate the OpenRPG root directory.
please delete the files ./openrpg/orpg/dirpath/aproot.py and ./openrpg/orpg/dirpath/aproot.pyc and try again.
OpenRPG encountered a problem while attempting to load file dialog to locate the OpenRPG root directory.
please delete the files ./openrpg/orpg/dirpath/aproot.py and ./openrpg/orpg/dirpath/aproot.pyc and try again.
OpenRPG encountered a problem while attempting to load file dialog to locate the OpenRPG root directory.
please delete the files ./openrpg/orpg/dirpath/aproot.py and ./openrpg/orpg/dirpath/aproot.pyc and try again.
OpenRPG encountered a problem while attempting to load file dialog to locate the OpenRPG root directory.
Traceback (most recent call last):
File "/usr/share/openrpg/start.py", line 6, in ?
import orpg.main
File "/usr/share/openrpg/orpg/main.py", line 32, in ?
import orpg.plugins#mDuo13 added
File "/usr/share/openrpg/orpg/plugins.py", line 4, in ?
import plugindb
File "/usr/share/openrpg/orpg/plugindb.py", line 2, in ?
import orpg.dirpath
File "/usr/share/openrpg/orpg/dirpath/__init__.py", line 30, in ?
root_dir = get_user_located_root()
File "/usr/share/openrpg/orpg/dirpath/dirpath_tools.py", line 107, in get_user_located_root
print "OpenRPG encountered a problem while attempting to load file dialog to locate the OpenRPG root directory."
KeyboardInterrupt
maybe you have a clue... ;)
and before you wonder... i tried deleting the files it suggests... but ofcorse it doesn't make things work... then i only have a splash screen... :D
I did notice that after my little howto, the splash screen will stay there indefinitely until you click on it. Then the program will load.
The major problem with my HOWTO (and probably why I won't create a separate thread for it yet) is because it requires a nightly build of the CVS to work right. So there is major potential for breakage. That could be why you're seeing something different than I am.
Leech
leech
January 7th, 2006, 04:14 PM
I used to love D&D and AD&D. I had a great group at one time, that I've lost touch with over the years. I do miss that face to face interaction. I really don't like today MMORPGs, where there are millions of people who don't interact with each other, other than to group and level. They just feel less like an RPG, than a constant level quest.
I remember, back in the day, it would take FOREVER to level in D&D, especially once you got past lvl 7 or 8. But when your character did gain one, you really felt it.
Might have to try that openRPG prog, that sounds pretty cool.
That was one of the things I hated about MMORPGs, and most computer role-playing games. Most of them are just hack and slash with no real role-playing. Literally the MMORPGs should be called Massively Multiplayer Hack N Slash. MMHNS? :D
You must have played with a good DM then, since some of them out there are power players. I hate power players. I played with this one group who were talking about how they had killed Strahd (in case you don't know how that is, it's the main vampire NPC in Ravenloft, a horror setting for 2nd edition AD&D (my favorite setting) and he's a 26th level necromancer, if I recall....and the Ravenloft land itself basically won't let him die, so how they could kill him... not to mention part of the Ravenloft world basically says that if a PC tries to kill one of the Lords of Ravenloft, they themselves will become one and be stuck forever in their own lands, and become an NPC.)
These guys were boasting that they had killed gods in the game, and their 'high-level' characters were in the 40s. A group of my friends had literally played all summer long, just about every day for 10 hours a day and still were only up to about 14-15. You never even see most of the NPCs at levels above 25 or so.
That's why I like Gurps so much, there are no levels, and there aren't any classes. It's based entirely off of a points system. If you have the points to make a wizard/fighter, then buy all means, just by the skill set for that. Powers and Perils really didn't have classes either, it had a Combat Level and a Magic Level.
Leech
J-B
January 7th, 2006, 04:35 PM
We had a really good DM, and I can only remember encountering a God once, and he definitely did not die in the campaign. I think my highest level character was a rogue turned assassin and he was about level 18, I think. If memory serves, it's been a few years. I know the type you're talking about though. The ones who don't really even care about their character, they just want those levels. I remember seeing a guy actually tear up when his character died, he was so into it. Some people will think that's going too far, but I'd much rather play with someone like him than the "power players".
There are two gaming experiences that I will never forget as long as I live, and will probably never match for sheer fun...That's the first time I played Wolfenstein 3D, and the first time I played D&D.
leech
January 7th, 2006, 05:58 PM
I agree, I'd rather be playing with one of those that get attached to the character than ones that like the power playing.
Speaking of which, there was this one time that I created a Bard. I completely fleshed out his background story, to every little detail, describing where he'd been, etc. When I finally got to play him in an adventure, the DM just gave us all this crap and after one short session the character was up to 4th level, and rich. Kind of pissed me off, actually. Of course this was the DM that would hand out +20 bows (to hit only...) and Daggers that would cast the Harm spell whenever they struck someone. He would give us all these items, then try to kill us off!
The Dagger of Harm went to this assassin in the party, and we had been split up in the adventure, when he was turned into a wolf. So he takes just this dagger with him, and is attacked by ant lions (if I recall correctly) and so he just stabs them with this dagger in his mouth.
That's one bad DM. It's not a freaking chess game, people, you're not trying to kill the players.
Leech
J-B
January 7th, 2006, 06:11 PM
Lol, that's a bad DM. Trying to kill the PCs does not make for a fun game. On the flip side, I remember one of the few times I was a DM, I had this one guy who kept trying to rob/kill/maim the other players. I wanted him in the game so I didn't want to kill him off, but he was being a real pain in the ***. So i started making really bad things happen to him, like having him come down with strange diseases which left him out of the game for several turns. He eventually made the fatal mistake of attempting to pick-pocket a fighter who was a couple of levels higher than he was. I did allow him to get resurrected later on, but it was much later in the game and he was way behind. It did straighten him out a bit though.
Just goes to show you've gotta have good people on both sides of the board.
Strangerdave
January 7th, 2006, 06:16 PM
hey,
guys who are interested in some dark and mysterious adventures of grate heroes (read: ourselves)...
i really miss AD&D... since all the life has speed up, it is hard to get all the friends together one day at the same time for few hours to play a round of good old AD&D... i miss that and thought to miself, maybe there are more people like me, missing the same thing... so
i propose to make a IRC channel... where at a certain time on a certain day all the ad&d lovers gather to play a round of verbal roleplay... there should me a DM ofcourse... since i'm real crappy at that, i would like to hear a shout or two from the ones who would like to take this on themselves...
this is mearly a thought... and there will be no such thing if there are no players... at least 4-5 + 1 good DM ... if you are interested in this subject, then post here... i guess we can make it over the irc, msn, whatever, if needed, but first... AM I THE ONLY ONE MISSING THE MOUNTAIN DEW?
any thoughts and suggestions are welcome, but please note, that i am talking about the real thing... roleplaying...
I don't know how into RP you guys are, but there is a site (several actually) where we pBp (play by post) and have a lot of fun writing stories and what not. If you are interested check out the link in my sig. There is a lot more to it than I am describing here, but I don't want to advertise anything I am not supposed to.
-SD-
leech
January 7th, 2006, 11:53 PM
Lol, that's a bad DM. Trying to kill the PCs does not make for a fun game. On the flip side, I remember one of the few times I was a DM, I had this one guy who kept trying to rob/kill/maim the other players. I wanted him in the game so I didn't want to kill him off, but he was being a real pain in the ***. So i started making really bad things happen to him, like having him come down with strange diseases which left him out of the game for several turns. He eventually made the fatal mistake of attempting to pick-pocket a fighter who was a couple of levels higher than he was. I did allow him to get resurrected later on, but it was much later in the game and he was way behind. It did straighten him out a bit though.
Just goes to show you've gotta have good people on both sides of the board.
I've been down that road. There are also sometimes those who create characters that are useless on purpose, just to ruin the game for others. The same guy that I'm talking about that was DM was playing in this Autoduel game. He created a character that was a rich snobby person who knew physics and hated getting his hands dirty. My character hated snobby rich people and was a weapons specialist. He had every type of gun known :D I wanted to kill the character, but of course the GM kept talking me out of it. That character I made was a bad ***, haven't had a time to play him since then though :(
Leech
J-B
January 8th, 2006, 12:16 AM
Never played autoduel. In fact D&D was the only pen and paper RPG I ever played with the exception of on session of a sci-fi type game that I can't for the life of me remember the name of. That sounds like one wicked character, though. It's great when you have that one character that just owns. The guy you've been playing forever, that's really earned the right to be a bad ***.
Ah, you should've just killed the snob. :p
meborc
January 8th, 2006, 11:48 AM
ohh... just gave openrpg another try... nop... maybe it is cuz i run dapper :D ... i did my best...
yeah... i know that there are forums, where D&D (or whatever rpg system) is played by typing in the text... but for me it takes out half the fun...
i have only had experience in AD&D... and i am very sad that i have not had more fun exploring other systems and their secrets... but i am not yet giving up ;) ... one day i will play again
leech
January 8th, 2006, 08:45 PM
I'm running Dapper here too, and it is working with my little howto. Though I haven't actually played around with it, it does load.
I agree though, it takes out a lot of the fun of having a group of friends around you and playing the game. I really miss it. Unfortunately most of the group I played with now all just want to play World of Warcraft. Lame hack and slash crap....
Leech
J-B
January 9th, 2006, 12:50 AM
Never had any interest in World of Warcraft. I dunno, I may play it someday but I doubt it. Has anybody seen Planeshift? It looks like a good MMORPG, in that they seem to be really focusing on the roleplaying aspects rather than the "group, kill, level, repeat..." formula ala WoW. I've been trying to install it for the last few hours but no go yet. I am such a NOOB!!!
viscount
January 9th, 2006, 01:43 AM
Interesting thread,
Yeah I tried the WoW thing, it was alright, got to 60 from grinding, but
to get a full set of purple gear at that point is the equivalent of at least
leveling to 60 x3 .. so I got a few pieces but when my game card ran out
I didnt bother to renew it. WoW is just a time sink.
If Planeshift can put more roleplaying in and you dont have to
grind until the game looses all enjoyment I would not only be impressed
I would probalby play it lots, I tend to get adicted to these things ;)
J-B
January 9th, 2006, 01:51 AM
You can check out Planeshift's site here: http://www.planeshift.it/main_01.html
There's a page on the site, that I've having trouble finding at the moment that details their desire to have it strictly roleplay, no levelgrinders.
Considering it's totally free, the screenshots actually look really good. On par with Everquest, I suppose. I'm still having no luck with the install so I can't tell you how good/bad it is, but I'm fairly excited about it.
earobinson
January 9th, 2006, 01:51 AM
Im in... the only problem would be getting everyone ol at the same time more than once
leech
January 9th, 2006, 02:02 AM
What we could do, is set up an online server, and have everyone go through and make their moves once a week or something, then have the DM work over all that has happened, then the next week.... though combat would be extremely slow with that..... I'm not sure how the OpenRPG stuff works, I just remember finding it a long time ago when I was looking for some rpg utilities.
Leech
meborc
January 9th, 2006, 07:32 AM
it wouldn't hurt to try :D ... i'm in anyways... it could be fun... one move in a week... like chess via snailmail... if you can set it up, i'll play, but openrpg is not working for me... although i will try to install it on my xp (i'm dualbooting at the moment) ... but i guess there will be no succsess as i couldn't even install my sound card drivers the other day... had to get a friend to help... couldn't find the terminal :rolleyes:
J-B
January 9th, 2006, 10:06 AM
I would go for it. Though maybe it would be better to have it so that one move is made per day. I think most people could find fifteen minutes to type out what their character is doing, per day. One move per week would take a LOOOOONG time. :)
meborc
January 9th, 2006, 11:42 AM
again... trying wouldn't hurt... i think we should experiment with different settings... and find what suits us best
leech
January 9th, 2006, 11:59 AM
ok, how about we get the OpenRPG stuff working for everyone first. I'll post a new thread on getting that to work....
Leech
J-B
January 9th, 2006, 01:42 PM
I just tried OpenRPG, and it seems to work fine for me. I might need a tutorial on how to actually do anything though, lol. It looks pretty complicated. This could be tons of fun though.
leech
January 9th, 2006, 01:59 PM
Same here :D I have never used the program myself, looks like it's pretty powerful though. Could have a miniatures map and everything for doing battles. Plus there are plugins on the net for various different role-playing systems.
Leech
J-B
January 9th, 2006, 02:15 PM
Yeah, it's pretty neat. Just from the few minutes I played with it, it looks like it could go as in depth as the DM is willing to take it. I got a 404 on the manual though. I'm gonna search around online and see if I can find some more info on it.
meborc
January 9th, 2006, 05:29 PM
www.openrpg.com has quite a lot of info concerning running the game... i only wish somebody would translate it to 'human' :D ... anyways... i'm up and running in my xp box... although i would appreciate if i needn't reboot whenever i want to play a role playing game.... looking forward to that promised how-to leech :rolleyes:
akurashy
January 9th, 2006, 06:01 PM
where can i find screenshots of this? :o
leech
January 9th, 2006, 06:03 PM
www.openrpg.com has quite a lot of info concerning running the game... i only wish somebody would translate it to 'human' :D ... anyways... i'm up and running in my xp box... although i would appreciate if i needn't reboot whenever i want to play a role playing game.... looking forward to that promised how-to leech :rolleyes:
http://ubuntuforums.org/showthread.php?t=114823
Post in that thread for help on getting it working so we can get it all in one place :D
Leech
leech
January 9th, 2006, 06:06 PM
where can i find screenshots of this? :o
http://thefnords.org/openrpg.png
It's 1600x1200, so kind of big, but it's driectly off of my set up :D
Leech
meborc
January 10th, 2006, 06:30 AM
http://ubuntuforums.org/showthread.php?t=114823
Post in that thread for help on getting it working so we can get it all in one place :D
Leech
thanks mate... but it seems i have a fatal problem with python-wxgtk2.4 ... as you can read from dapper forum... if i'm unable to solve it, i'll be moving back to breezy for a while... just to be on the safe side... as it still is my primary OS we are talking about... and i would not like to waste much time on fixing the OS :D ... let's see what happens...
leech
January 10th, 2006, 07:58 AM
For the update it required me to run the python-wxgtk2.6. I haven't had any problems with it on Dapper, I'm using that on both my laptop and my Desktop.
Leech
meborc
January 10th, 2006, 08:31 AM
well... i managed to trash my dapper box... went a little crazy with my \super\powers in terminal :D ... i guess i'll get everything working in 10 minutes...
if you read this... maybe we could make a test game today... just to see how openrpg is run... let's say in 4,5 hours from this post... it will be 18:00 where i currently reside...
leech
January 10th, 2006, 09:22 AM
I would love to, but I'm going to be job hunting around that time. Damn requirements of real life..... :D
Leech
P.S. Don't you just hate it when you can't sleep? It's 6:20 am here, and I should be sleeping, damn the bad luck.
meborc
January 10th, 2006, 09:25 AM
ok... it seems we are quite far away... my clock in 14:23 @ the moment... :D... i'll try to find some servers running in openrpg and join/listen in to a game... i wish you'll wind what you are looking for
llandorin
January 10th, 2006, 11:59 PM
Hi all,
First time poster, old RPG hand looking to join in. Haven't got Ubuntu installed yet (received the CDs last night, all hail the mailing program) so will be looking at openrpg then. Did people decide what system we were going to play in, if any? The discussion got a little sidetracked...
leech
January 11th, 2006, 01:32 AM
Hi all,
First time poster, old RPG hand looking to join in. Haven't got Ubuntu installed yet (received the CDs last night, all hail the mailing program) so will be looking at openrpg then. Did people decide what system we were going to play in, if any? The discussion got a little sidetracked...
Welcome to the forums and Ubuntu. We never did decide on what system we would use. The beauty of OpenRPG is that it has templates for just about all of the ones I've heard of, plus many that I've never heard of.
My personal favorite is Gurps, at least then we could also decide on which genre to play. Of course then we'll have to discuss who will be the Game Master.....
Leech
J-B
January 11th, 2006, 01:38 AM
I've only played AD&D so you guys are going to have to help me out with any other systems. As for Game Master....obviously with a total lack of most systems that counts me out. :p But I was never very good at it anyway, so that's okay. We gotta get this going though, I really think it would be a blast.
leech
January 11th, 2006, 02:39 AM
I don't mind Game Mastering if it's GURPS. I haven't played D&D since AD&D 2nd edition. The only thing close since then was Neverwinter Nights, which uses 3rd edition rules.
Leech
meborc
January 11th, 2006, 08:44 AM
ok... so leech is going to be the DM (or GM or the GOD)... and i for one will be playing :D ... i am OK with the GURPS thing (as long as somebody tells me how far off it is from AD&D... or what is that thing anyway :rolleyes: )
i already used openrpg yesterday to listen in to a game... it was quite nice... brought back a lot of memories :D ... i'm going to hang out there tonight too... name is meborc as here... so, just say helloo when you see me... i should be there from 18:00 till 22:00 (i'll just leave it running in the back and check for time to time... i don't even know what server i'll be using)... in your time it would mean that i'll arrive there in 4,5h and stay until 8,5 hours from NOW ;) hope to see you there... lets make our own room in one of the servers... called ubuntu... and just start playing - trying
cu guys
oh... but since leech is going to be da'h masta, then we should make out some kind of battleschedule... let us know what time during the day/night would you be willing to play
EDIT: just found GURPS homepage and a link to free edition of GURPS LITE rules... i'm scimming them right now... so i should be up-to-date when we start ... they look pretty understandable... thusfar... i like the idea of "the smallest dice-roll is better then the bigger one"
EDIT2: and as it says in the rules... these GURPS LITE rules are shareble without any problems... that means i can post a link :) here they are (http://www.zone.ee/meborc/gurps.pdf)
leech
January 11th, 2006, 02:03 PM
Yeah, I was going to mention the Gurps LITE book. I have tons of Gurps stuff (though it's all 3rd edition, not 4th).
As far as the server goes, we can run our own, so that shouldn't be much of a problem.
I'm not sure what time frame we'll be looking at, since hopefully I'll be getting a job soon, so it'll all depend on that.
Leech
meborc
January 11th, 2006, 03:00 PM
ok... i'm listening in on a game in Blackstar Games Server... room - Fedex's.....
join me and we can continue from there :)
llandorin
January 13th, 2006, 12:42 AM
I'm pro the move per day/two days/week as I am on the opposite side of the world to you guys (ie in Australia), but I will try to get on when I can.
viscount
January 13th, 2006, 01:46 AM
I would like to get in on a some of this old-school action!
However openrpg doesnt seem to be working, I tried following the
instructions and I got to step 3
3 ) /usr/games/openrpg-client (you have to use the full path, since /usr/games is not in the root user's path).
and it just hangs.. with this output
I'm using breezy.
Any help would be appreciated. :)
We can discuss this in the other thread if thats more apropo.
$ sudo -s
root@fatboy:~# /usr/games/openrpg-client
/usr/lib/python2.4/site-packages/wx-2.6-gtk2-unicode/wxPython/lib/splashscreen.py:5: DeprecationWarning: \
################################################## ###\
# THIS MODULE IS NOW DEPRECATED |
# |
# The core wx library now contains an implementation |
# of the 'real' wx.SpashScreen. |
################################################## ###/
import wx.lib.splashscreen
/usr/lib/python2.4/whrandom.py:38: DeprecationWarning: the whrandom module is deprecated; please use the random module
DeprecationWarning)
Traceback (most recent call last):
File "/usr/lib/python2.4/site-packages/wx-2.6-gtk2-unicode/wx/lib/splashscreen.py", line 111, in OnMouseClick
self.timer.Notify()
File "/usr/share/openrpg/orpg/main.py", line 1037, in AfterSplash
self.frame = orpgFrame(NULL, -1, "OpenRPG v"+VERSION)
File "/usr/share/openrpg/orpg/main.py", line 255, in __init__
self.settings = orpg.tools.orpg_settings.settings()
File "/usr/share/openrpg/orpg/tools/orpg_settings.py", line 265, in __init__
while(index<len(sys.argv)-1):
NameError: global name 'sys' is not defined
leech
January 13th, 2006, 01:52 AM
Unfortunately I'm running Dapper, anyone else out there running Breezy that can try this out and see if it's giving the same problems as viscount?
Leech
AMD64_N_Linux
January 13th, 2006, 02:32 AM
I am interested in a late night game now and again. That is late night USA Central Time Zone. This is my time of day to be up and about, midnite to 7 or 8 am.
I do not have Neverwinters Night, but am willing to play some openrpg stuff.
PM me if you are getting up a game.
meborc
January 13th, 2006, 05:42 AM
Yeah, I was going to mention the Gurps LITE book. I have tons of Gurps stuff (though it's all 3rd edition, not 4th).
As far as the server goes, we can run our own, so that shouldn't be much of a problem.
I'm not sure what time frame we'll be looking at, since hopefully I'll be getting a job soon, so it'll all depend on that.
Leech
i guess that means we will be gameing when it is your working hours... as you have nothing else better to do there anyway :D ... you should see my old man sitting at his workplace, playing online bridge... every day... every day
leech
January 13th, 2006, 01:46 PM
:D Yeah, if I can get a REAL job (i.e. one where I don't have to actually work :D)
Leech
viscount
January 13th, 2006, 06:56 PM
So does everyone else have openrpg working? Am I the only one left out?
*waaaaaa* :'(
nrwilk
January 28th, 2006, 07:24 PM
I see that the thread hasn't progressed in a couple weeks, but I figure I'll post anyway. I've been really into tabletop roleplaying since I was pretty young. I liked AD&D (though I've not played since 2nd Ed.), but I really like GURPS. My friends and I had a regular once-or-twice-a-week group that met for about 3 years. We played AD&D and then we played GURPS once we realized how much better it was. I recently found out that my dad was a friend of Steve Jackson in college (creator of GURPS and owner of Steve Jackson Games).
I'd be down to play some because I really miss it. But, I think I'm about opposite of many of the people here in that I find the rules to be invaluable. I don't think RPGs are fun at all without rules. I think part of the reason for my love for them is the complicated rulesystems. I also do not think that simplifying the game would make the sessions any easier because they'd be played in a chatroom. I have played online before, and it actually goes very smoothly with all the rules intact. There used to be a program that I used on my Mac which sounds to be a lot like OpenRPG. You could even create your own player sheet. Come to think of it, it may have actually been a very old version of OpenRPG. Though, this was about five years ago. Has it been around that long?
Anyway, I'm down but I wouldn't be able to make a weekly session. Maybe bi-monthly.
Is this still happening?
leech
February 23rd, 2006, 09:41 AM
I'm not sure if this is still happening or not, I'm much like you in that I went from AD&D 2nd Edition to Gurps and never looked back.
I think OpenRPG has been around that long. Doesn't seem to have made a new release in a long time either (unless you use the update system as I did).
Unfortunately I got a job and my hours are all sorts of messed up, so I don't know if I'll be joining in any of this too much.
Leech
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