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MrFairladyz
February 14th, 2009, 10:41 PM
Hi, i have Intrepid installed and want to know if it would be possible to run the iPhone SDK on ubuntu?

arepaking
September 27th, 2009, 11:59 PM
I am wondering the same thing.. Any comments??

WindPower
September 28th, 2009, 05:39 AM
I doubt it. You can't run the latest iTunes version, let alone mount an iPod Touch/iPhone running the version 3.x of the iPhone OS without jailbreaking it (and even then, most of the stuff is encrypted), so I doubt you could do any sort of iPhone development on Ubuntu easily.

the_squircle
September 29th, 2009, 11:27 PM
Hi, i have Intrepid installed and want to know if it would be possible to run the iPhone SDK on ubuntu?

The (unfortunate) answer is no.

For many (obvious) reasons, it is extremely hard (if not impossible) to run the iPhone SDK on Linux. You'd have to have the source of XCode to compile for Linux, and re-write all the libraries (cocoa, carbon) to be used under Linux. Apple just wants your money; you can only develop on a Mac. :(

EDIT:Maybe, you may be able to. See post #12.

rjcalifornia
September 30th, 2009, 04:04 AM
Sorry, NO....

UbFreak
October 4th, 2009, 10:30 PM
There are some open source tools, But if you are thinking about objective-c, good luck.

NoBugs!
October 6th, 2009, 06:20 AM
I would imagine it would be pretty easy to make a web app (http://www.apple.com/webapps/) for your iPhone/ipod touch. It looks like just javascript, html etc.
(Example code can be found here (http://developer.apple.com/safari/library/navigation/SampleCode.html))

These apps are also available to use inside your browser, so many other mobile devices should also be able to use them (Maemo, Android, Eeepc, etc...)

alexmurray
October 6th, 2009, 10:58 AM
@felixmartyr: what's your point? The iPAQ is pretty old now and Linux runs on many more recent devices (ie. the Nokia N900 just to name one). This is irrelevant to developing iPhone Apps on Ubuntu which I would say is next to impossible.

rafaelous
October 7th, 2009, 04:28 PM
Not really gonna be easy. The best way to develop iphone apps is with xcode on a mac. That way you can debug etc. nicely. If you're desperate not to use a mac, there's the windows toolchain which will allow you to compile it on Windows, however I'm not aware of something similar for Linux.

luigi.viggiano
October 8th, 2009, 07:13 PM
I saw some videos on youtube about developing "native" iphone apps using flash. But I don't know if flash sdk is available on linux.

ALLurGroceries
October 10th, 2009, 12:24 AM
It is indeed possible.

http://code.google.com/p/iphone-dev/wiki/Building

"iPhone Open Application Development" by O'Reilly:
http://oreilly.com/catalog/9780596518561


Platforms currently supported by the tool chain are:

Mac OS X 10.4 Intel or PPC

Mac OS X 10.5 Intel

Ubuntu Feisty Fawn, Intel

Ubuntu Gusty Gibbon, Intel

Fedora Core, Intel

Gentoo Linux 2007.0, x86_64

Debian 2.6.18

CentOS 4

alexmurray
October 10th, 2009, 01:19 PM
Wow, there you go. I retract my previous statement entirely. That's pretty awesome.

irohaphoto
October 10th, 2009, 01:30 PM
Somehow I doubted it would be possible. It would be like zipping yourself up in a straightjacket because the code is all closed they like microsoft want your money....

uplink3r
December 28th, 2009, 12:52 AM
ok, i tried to follow the instructions on http://code.google.com/p/iphone-dev/wiki/Building

first i got an error with

svn co http://llvm.org/svn/llvm-project/llvm/trunk llvm-svn -r 42498

so i did just
svn co http://llvm.org/svn/llvm-project/llvm/trunk llvm-svn
all went well until i got to


$ mkdir -p build/odcctools
$ pushd build/odcctools
$ ../../odcctools/configure --target=arm-apple-darwin --disable-ld64

I am 99.99% sure I got an error because i'm running a 64-bit OS (9.10 64-bit), but here is the error anyways.


ryan@ubuntu:~/iPhone/iphone-dev/build/odcctools$ make
cd libstuff && make
make[1]: Entering directory `/home/ryan/iPhone/iphone-dev/build/odcctools/libstuff'
gcc -Wall -Wno-long-double -Wno-import -DHAVE_CONFIG_H -D__LITTLE_ENDIAN__=1 -I..//include -I../../../odcctools/include -include ../../../odcctools/include/extern.h -I../../../odcctools/include/foreign -g -O2 -fno-builtin-round -fno-builtin-trunc -c -o allocate.o ../../../odcctools/libstuff/allocate.c
In file included from ../../../odcctools/include/mach/i386/vm_types.h:66,
from ../../../odcctools/include/mach/machine/vm_types.h:29,
from ../../../odcctools/include/mach/port.h:79,
from ../../../odcctools/include/mach/std_types.h:63,
from ../../../odcctools/include/mach/mach.h:60,
from ../../../odcctools/libstuff/allocate.c:26:
../../../odcctools/include/i386/_types.h:40: error: conflicting types for __int64_t
/usr/include/bits/types.h:44: note: previous declaration of __int64_t was here
../../../odcctools/include/i386/_types.h:41: error: conflicting types for __uint64_t
/usr/include/bits/types.h:45: note: previous declaration of __uint64_t was here
cc1: warning: unrecognized command line option "-Wno-long-double"
make[1]: *** [allocate.o] Error 1
make[1]: Leaving directory `/home/ryan/iPhone/iphone-dev/build/odcctools/libstuff'
make: *** [libstuff] Error 2


how can i fix this?

zine92
January 9th, 2010, 11:33 AM
i had the same error too though, not too sure how to fix it. On 64bit too. So troublesome to just develop for iphone

uplink3r
January 20th, 2010, 12:13 AM
I'm posting to bump this up. Should we file a bug report?

Edit: What about using haXe?! Correct me if I'm wrong you could use haXe to program applications for the iPhone!

http://haxe.org/doc

Loronal
February 19th, 2010, 08:02 PM
All you guys who say is impossible must be crazy theres and incredible thing called google. If you want to develop for 2.0 well heres a tutorial http://pimpmiphone.info/howto/install-open-toolchain-on-ubuntu.html (http://pimpmiphone.info/howto/install-open-toolchain-on-ubuntu.html)
Also you can also develop java and python apps for the iphone but o course all ubuntu iphone development requires a jailbroken iphone. Search in cydia for python or java

Maheriano
February 19th, 2010, 08:07 PM
What about Android?

casoft
January 9th, 2013, 04:58 PM
To Android you can use Eclipse and the android plugin. Work perfect!

howefield
January 9th, 2013, 05:04 PM
Old thread closed.