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kairu0
December 21st, 2005, 06:33 AM
I just found a gem in the Linux Game Tome: X-Moto.

It is a simple, 2d platform game that is highly addictive and doesn't require any special/good hardware.

Here is the site: http://xmoto.sourceforge.net/

Compiling requires libsdl1.2-dev, sdl mixer, and a few miscellaneous other libraries.

NunoCorreia
December 23rd, 2005, 08:16 PM
It compiled correctly (after some pains to get libsdl_mixer working, I had to compile it myself and couldn't find it anywhere) but it bombs out to Gnome when I start playing it... a precompiled .deb would be good.

Edit: This was a month ago... the source must've been altered incorrectly, because I just did it all again and it worked flawlessly :)

kidcharles
December 27th, 2005, 02:35 PM
Yeah, X-moto is a blast. I've been teaching myself C++ and SDL making very simple games lately, and I play it when I need a break. It's actually very hard, but once you learn some tricks, it's a really fun game to play.

Griff
December 28th, 2005, 12:35 AM
Is...is that Elastomania? If it is...and I can play it on my linux box... :razz:.

Griff
December 28th, 2005, 01:51 AM
So, I'm getting an error during the 'make install':

stephen@ubuntu:~/downloads/Games/xmoto-0.1.10$ sudo make install
Password:
Making install in bin
make[1]: Entering directory `/home/stephen/downloads/Games/xmoto-0.1.10/bin'
make[2]: Entering directory `/home/stephen/downloads/Games/xmoto-0.1.10/bin'
make[2]: Nothing to be done for `install-exec-am'.
/bin/sh ../mkinstalldirs /usr/local/share/xmoto
mkdir -p -- /usr/local/share/xmoto
/usr/bin/install -c -m 644 anims.dat /usr/local/share/xmoto/anims.dat
/usr/bin/install -c -m 644 sprites.dat /usr/local/share/xmoto/sprites.dat
/usr/bin/install -c -m 644 editor.dat /usr/local/share/xmoto/editor.dat
/usr/bin/install -c -m 644 fonts.dat /usr/local/share/xmoto/fonts.dat
/usr/bin/install -c -m 644 xmoto.bin /usr/local/share/xmoto/xmoto.bin
make[2]: Leaving directory `/home/stephen/downloads/Games/xmoto-0.1.10/bin'
make[1]: Leaving directory `/home/stephen/downloads/Games/xmoto-0.1.10/bin'
make[1]: Entering directory `/home/stephen/downloads/Games/xmoto-0.1.10'
make[2]: Entering directory `/home/stephen/downloads/Games/xmoto-0.1.10'
/bin/sh ./mkinstalldirs /usr/local/bin
/usr/bin/install -c xmoto /usr/local/bin/xmoto
/usr/bin/install -c xmoto-edit /usr/local/bin/xmoto-edit
make[2]: Nothing to be done for `install-data-am'.
make[2]: Leaving directory `/home/stephen/downloads/Games/xmoto-0.1.10'
make[1]: Leaving directory `/home/stephen/downloads/Games/xmoto-0.1.10'

Anyone see the problem here?

Imexius
December 28th, 2005, 03:23 AM
Heh, yeah it looks alot like elastomania, ill give it a try :cool:

NunoCorreia
December 28th, 2005, 07:32 PM
So, I'm getting an error during the 'make install':

stephen@ubuntu:~/downloads/Games/xmoto-0.1.10$ sudo make install
Password:
Making install in bin
make[1]: Entering directory `/home/stephen/downloads/Games/xmoto-0.1.10/bin'
(...)
make[2]: Entering directory `/home/stephen/downloads/Games/xmoto-0.1.10'
/bin/sh ./mkinstalldirs /usr/local/bin
/usr/bin/install -c xmoto /usr/local/bin/xmoto
/usr/bin/install -c xmoto-edit /usr/local/bin/xmoto-edit
make[2]: Nothing to be done for `install-data-am'.
make[2]: Leaving directory `/home/stephen/downloads/Games/xmoto-0.1.10'
make[1]: Leaving directory `/home/stephen/downloads/Games/xmoto-0.1.10'

Anyone see the problem here?
Uh... there was no error there! Won't running 'xmoto' work?

BTW, it might look like Elastomania but it handles quite differently. The "rider" feels much stiffer, for example.

Griff
December 28th, 2005, 10:53 PM
Uh... there was no error there! Won't running 'xmoto' work?

Yes. it does work. ;) And btw, Grey Goose + terminal = bad idea. lol. I thought I put xmoto in the terminal; guess I didn't. I feel like such an a--. Thanks for the response, though.

kairu0
January 1st, 2006, 06:19 PM
How far have those of you who have tried X-moto gotten? I'm working on Level 16.

Gustav
January 2nd, 2006, 12:41 PM
Argh, it's harder than I remember that elastomania were, or maybe I haven't played it enough yet :).

Jacky_J
February 7th, 2006, 04:21 PM
How far have those of you who have tried X-moto gotten? I'm working on Level 16.

I beat all the levels for version 0.1.10 (which had 31 + 3 tutorial levels). It isn't trivial.
I even hold a high score for one of the levels (the high scores list is linked on the homepage)

There's easily 40+ hours of gameplay. The game is very frustrating and rewarding.

It looks like 0.1.11 has two new levels, so i better get busy.

kairu0
February 11th, 2006, 07:12 PM
I beat all the levels for version 0.1.10 (which had 31 + 3 tutorial levels). It isn't trivial.
I even hold a high score for one of the levels (the high scores list is linked on the homepage)

That's pretty good! Some of the levels are very taxing, indeed. I can't get passed 18 for the life of me.

Jacky_J
February 11th, 2006, 07:19 PM
Ah yes, how could i forget the beloved Boingo level. There's so many little parts on that level that you can mess up. However, when you win it, you'll be as happy as a little boy on christmas.

Seems like someone took my highscore by 0.05 seconds :(

kairu0
February 12th, 2006, 10:12 PM
It used to bother me. And then I cleared Frozen Bubble and felt like a jaybird on penicillin.

gremlin hunter
February 13th, 2006, 08:42 AM
Dapper has an xmoto package. w00t!